Members of the sprite, hittype, and spriteext structures: Difference between revisions
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Hunter byte (talk | contribs) Updated according to the latest available snapshot |
Hunter byte (talk | contribs) No edit summary |
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*[[cstat]] | *[[cstat]] | ||
*[[extra]] | *[[extra]] | ||
*[[filler]] | *[[filler|detail]] | ||
*[[hitag]] | *[[hitag]] | ||
*[[lotag]] | *[[lotag]] |
Revision as of 13:01, 17 September 2008
Syntax:
<get/set>actor[<sprite id>].<member> <gamevar>
<get/set> - getactor to set the gamevar <gamevar> to the value of <member>. setactor to set the value of <member> to the gamevar <gamevar>.
<sprite id> is the reference number for a sprite. Use THISACTOR to set <sprite id> to the current actor's reference number.
<member> is the name of the member of the struct you want to set or get.
<gamevar> is the gamevar to get or set the value of.
Here is the list of the members for the sprite, hittype and spriteext structs, commonly used for actors: