Members of the tsprite structure: Difference between revisions

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New page: The tsprite struct triggered only by drawn sprites when 16 has been added to the mdflags member of the corresponding sprite in the game world. Drawn sprites are accessed through the tspri...
 
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Syntax:
<get/set>tspr[<sprite id>].<member> <gamevar>
<get/set> - gettspr to set the [[gamevar]] <gamevar> to the value of <member>. settspr to set the value of <member> to the [[gamevar]] <gamevar>.
<sprite id> is the reference number for a sprite. Use THISACTOR to set <sprite id> to the current [[actor]]'s reference number.
<member> is the name of the member of the struct you want to set or get.
<gamevar> is the [[gamevar]] to get or set the value of.
Here is the list of the members for the tsprite struct:
*[[ang|tsprang]]
*[[ang|tsprang]]
*[[clipdist|tsprclipdist]]
*[[clipdist|tsprclipdist]]
*[[cstat|tsprcstat]]
*[[cstat (sprite)|tsprcstat]]
*[[extra|tsprextra]]
*[[extra|tsprextra]]
*[[filler|tsprdetail]]
*[[blend|tsprblend]]
*[[hitag|tsprhitag]]
*[[hitag|tsprhitag]]
*[[lotag|tsprlotag]]
*[[lotag|tsprlotag]]
*[[owner|tsprowner]]
*[[tsprowner]]
*[[pal|tsprpal]]
*[[pal|tsprpal]]
*[[picnum|tsprpicnum]]
*[[tsprpicnum]]
*[[sectnum|tsprsectnum]]
*[[sectnum|tsprsectnum]]
*[[shade|tsprshade]]
*[[shade|tsprshade]]
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*[[z|tsprz]]
*[[z|tsprz]]
*[[zvel|tsprzvel]]
*[[zvel|tsprzvel]]
[[Category:Structure access]]
[[Category:Sprite manipulation]]
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Latest revision as of 18:02, 20 February 2020