Mikesnd: Difference between revisions

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This command simply plays sound number 0.
This plays whichever sound has the number of the executing [[actor]]'s [[yvel]].  For example, setting an actor's yvel to 12 and then calling mikesnd will cause the sprite to play sound #12.


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]

Revision as of 02:19, 8 September 2006

This plays whichever sound has the number of the executing actor's yvel. For example, setting an actor's yvel to 12 and then calling mikesnd will cause the sprite to play sound #12.