Mikesnd: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
More information
mNo edit summary
Line 2: Line 2:


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sound manipulation]]

Revision as of 13:19, 21 April 2008

This plays whichever sound has the number of the executing actor's yvel. For example, setting an actor's yvel to 12 and then calling mikesnd will cause the sprite to play sound #12.