Mikesnd: Difference between revisions

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'''mikesnd'''
This plays whichever sound has the number of the executing [[actor]]'s [[yvel]].  For example, setting an actor's yvel to 12 and then calling mikesnd will cause the sprite to play sound #12.
This plays whichever sound has the number of the executing [[actor]]'s [[yvel]].  For example, setting an actor's yvel to 12 and then calling mikesnd will cause the sprite to play sound #12.


[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Duke3D 1.3/1.5 commands]]
[[Category:Sound manipulation]]
[[Category:Sound manipulation]]

Latest revision as of 13:04, 4 May 2009

mikesnd

This plays whichever sound has the number of the executing actor's yvel. For example, setting an actor's yvel to 12 and then calling mikesnd will cause the sprite to play sound #12.