A move command is used to give velocity to an actor.
Define outside an actor as so:
move <name> <horizontal> <vertical>
<name> is the name of the move command.
Warning: You cannot use the same name from a define, or the game will crash.
<horizontal> is the horizontal velocity of the actor. Negative values reverse direction.
<vertical> is the vertical veloctity of the actor. Negative values cause upward motion.
Used inside an actor, a move command is written as:
move <name> <moveflags...>
<moveflags...> is a (possibly empty) sequence of parameters that specify certain hardcoded movement behavior.
You cannot substitute <name> for a number, define, or gamevar. It has to be predefined with the first definition of move.
Values for each <moveflag> (defined in DEFS.CON) are:
|faceplayer||actor faces the player.||1|
|geth||use horizontal velocity.||2|
|getv||use vertical velocity.||4|
|randomangle||actor will face random direction.||8|
|faceplayerslow||same as faceplayer, but done gradually.||16|
|spin||spin in a clockwise circle.||32|
|faceplayersmart||same as faceplayer, but with a slight "lead" on position.||64|
|fleeenemy||actor faces away from the player.||128|
|jumptoplayer||actor will move vertically and then fall as if jumping.||256|
|seekplayer||actor will try to find the best path to the nearest player.||512|
|furthestdir||actor faces the furthest distance from the closest player.||1024|
|dodgebullet||actor attempts to avoid all shots directed at him. The actor will not avoid GROWSPARK.||4096|