Myconnectindex

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myconnectindex is a constantly updated gamevar used to determine the order in which players have connected to a game. This is useful for player manipulation in multiplayer, and player manipulation outside of the player actor.

The current version of the network code does not properly keep track of the myconnectindex between players and update their properties accordingly, so any player properties changed outside of the player code this way may cause sync issues, requiring a workaround. Future versions of the network code should address or eliminate this issue.