Operateactivators: Difference between revisions

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New page: operateactivators <lotag> <sprite id> Placed inside an actor code, it allows an actor to trigger activators. The actor does not need to be near the activator at hand, as long as it points...
 
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operateactivators <lotag> <sprite id>
operateactivators <lotag> <sprite id>


Placed inside an actor code, it allows an actor to trigger activators. The actor does not need to be near the activator at hand, as long as it points to the lotag specified in the map and uses the correct sprite id.
Placed inside an actor code, it allows an actor to trigger activators and activorlocked sprites. The actor does not need to be near the activator at hand, as long as it points to the lotag specified in the map and uses the correct sprite id.

Revision as of 09:21, 26 June 2007

operateactivators <lotag> <sprite id>

Placed inside an actor code, it allows an actor to trigger activators and activorlocked sprites. The actor does not need to be near the activator at hand, as long as it points to the lotag specified in the map and uses the correct sprite id.