PROJECTILE TIMED: Difference between revisions

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If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.
If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.


You have to define the projectile with
You have to define the projectile with PROJ_RANGE. 30 units = 1 second. Which is the ammount of time before the projectile will disappear.

Revision as of 08:22, 15 May 2011

If projectile is flagged as an RPG projectile, then this flag will make the projectile disappear.

You have to define the projectile with PROJ_RANGE. 30 units = 1 second. Which is the ammount of time before the projectile will disappear.