Palette

From EDukeWiki
Revision as of 10:40, 22 February 2020 by Fox (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

The base palette in use. The screen palette determines the overall look of the scene, like underwater, with enabled night vision, etc.

In older version of Eduke32, it was necessary to use setgamepalette to change palette. This is no longer necessary.

Changing this value too often (e.g. every tic) is undesirable, so check the value before doing so.

See the palette listing for how a palette will effect the look of the scene. See also palfrom.

Values

Base palettes. Not to be confused with lookup palettes (such as sprite palette)

Exposed Value Label Description
No 0 BASEPAL
No 1 WATERPAL
No 2 SLIMEPAL
No 3 DREALMSPAL
No 4 TITLEPAL
No 5 ENDINGPAL
No 6 ANIMPAL
Defines
define BASEPAL                          0
define WATERPAL                         1
define SLIMEPAL                         2
define DREALMSPAL                       3
define TITLEPAL                         4
define ENDINGPAL                        5
define ANIMPAL                          6