Palette (environment): Difference between revisions

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(If I got it...) An Mini Battlelord return from frozen with only pal 21, so you may not use 3 or 30+ instead
water =! slime
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|- valign=top
|2
|2
|Night Vision Goggles <br /> Underwater slime
|Night Vision Goggles <br /> Submersible Slime
| [[image:palc.png|48px]]
| [[image:palc.png|48px]]
|- valign=top
|- valign=top

Revision as of 18:38, 29 September 2009

Global Palettes

For use with setgamepalette:

ID Palette Image
0 Normal
1 Underwater
2 Night Vision Goggles
Submersible Slime
3 3D Realms Logo
(changed in v1.4)
4 Title Screen
5 Episode 1 Ending
6 Intro Nuke Logo Animation

Palette Swaps

For use with spritepal, pal, et cetera:

ID Image Effect Description
0, 3, 9, 26+
Except fogpals
Normal Default color
Player 1 (ID 9)
1 All blue Frozen creatures
Unavailable menu option
Blue lights
2 All red Red lights
4 Full black (except for fullbrights) Shadows
5 Red to brown Brown Team (Duke-Tag) Exit Level Nuke
6 All reverse green Night Vision Goggles heat
Protozoid Slimer, Protector Drone, and Alien Queen gibs
7 All yellow Slime splash
Yellow/Brown lights
8 All green Green lights
10 Blue to dark red Player 2
11
22
Blue to green Player 3 (ID 11)
Assault Trooper (ID 22)
12
18
Blue to gray Player 4 (ID 12)
13 Blue and red to dark gray Player 5
14 Blue and red to dark green Player 6
Secret Exit Level Nuke
15 Blue to brown Player 7
16 Blue to dark brown Player 8
17 Brown, green, orange and purple to blue
Blue to green
19 Brown, green, orange and purple to red
Blue to green
20 Brown, green, orange and purple to blue
Blue to gray
21 Blue to red Red Key Card
Assault Captain
Mini Battlelord
23 Blue to yellow Yellow Key Card
24 Gray to red
Red to gray
25 Green to red