Polymer Deficiencies: Difference between revisions

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*polymer does not modify roll when transforming HUD models during changes to rotscrnang (per polymost).
*polymer does not modify roll when transforming HUD models during changes to rotscrnang (per polymost).
*ATI cards cast no shadows with any spotlights.
*ATI cards cast no shadows with any spotlights.
*Better sprite/model sector tracking; would solve:
**Models disappearing from view
**Lights affecting sprites through walls

Revision as of 15:32, 29 March 2013

This is a list of problems in the Polymer renderer that need to be fixed. Plagman is master of everything Polymer.

  • certain major optimizations remain to be done (the sole issue is lack of time)
  • implement new sky support; would solve:
    • limited to one skybox
    • level geometry is displayed through skyboxes when it should not
    • showview command does not work
    • changing skies at runtime
  • no voxel support
  • doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
  • not hooked up to TX's Sector Effector-based ROR (which remains useful for retrofitting existing maps)
  • polymer does not modify roll when transforming HUD models during changes to rotscrnang (per polymost).
  • ATI cards cast no shadows with any spotlights.
  • Better sprite/model sector tracking; would solve:
    • Models disappearing from view
    • Lights affecting sprites through walls