Polymer Deficiencies: Difference between revisions

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*doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
*doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
*not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps)
*not hooked up to [[User:TX|TX]]'s Sector Effector-based [[ROR]] (which remains useful for retrofitting existing maps)
*level geometry is displayed through skyboxes when it should not

Revision as of 19:41, 27 August 2011

This is a list of problems in the Polymer renderer that need to be fixed.

  • certain major optimizations remain to be done
  • limited to one skybox
  • no voxel support
  • showview command does not work
  • doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
  • not hooked up to TX's Sector Effector-based ROR (which remains useful for retrofitting existing maps)
  • level geometry is displayed through skyboxes when it should not