Polymer Deficiencies

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Revision as of 15:10, 9 August 2011 by Hendricks266 (talk | contribs)
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This is a list of problems in the Polymer renderer that need to be fixed.

  • certain optimizations remain to be done
  • limited to one skybox
  • no voxel support
  • showview command does not work
  • it handles fog/light interactions terribly (to the point where you basically cannot use fog)
  • doesn't save known good geometry in savegames for use as a fallback when map effects become corrupt, revealing errors that otherwise would be avoided
  • not hooked up to TX's Sector Effector-based ROR (which remains useful for retrofitting existing maps)