Pre-defined gamevars

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Each gamevar below is listed along with its default value and flag. These pre-defined gamevars may be altered without giving them the standard gamevar definition shown below. Giving them a gamevar definition, however, alters their default values. See also constantly updated gamevars.

Weapon Properties

The weapon properties come in the format WEAPONx_FIELD, where x is the weapon ID number and FIELD is the property that needs modification.

WEAPONx_ Mighty Foot Pistol Shotgun Chaingun RPG Pipebomb Shrinker Devastator Tripbomb Freezer Detonator Expander
WORKSLIKE 0 1 2 3 4 5 6 7 8 9 10 11
CLIP 0 12 0 0 0 0 0 0 0 0 0 0
RELOAD 0 27 13 0 0 30 0 0 16 0 10 0
FIREDELAY 7 2 4 3 4 6 10 3 3 3 2 3
TOTALTIME 14 5 30 12 20 19 12 6 16 5 10 5
HOLDDELAY 0 0 0 3 0 12 0 5 7 0 0 0
FLAGS 292 32768 1024 73812 0 512 2 72 3072 65536 384 2
Novisible
Randomrestart
Automatic
Reload_Timing Checkatreload Automatic
Fireeverythird
Ammopershot
Spawntype3
Reset
None Throwit Glows Fireeveryother
Ammopershot
Standstill
Checkatreload
Reset Bomb_Trigger
Novisible
Glows
SHOOTS KNEE SHOTSPARK1 SHOTGUN CHAINGUN RPG HEAVYHBOMB SHRINKER RPG HANDHOLDINGLASER FREEZEBLAST 0 GROWSPARK
SPAWNTIME 0 2 24 1 0 0 0 0 0 0 0 0
SPAWN 0 SHELL SHOTGUNSHELL SHELL 0 0 0 0 0 0 0 0
SHOTSPERBURST 0 0 7 0 0 0 0 2 0 0 0 0
INITIALSOUND 0 0 0 0 0 0 SHRINKER_FIRE CAT_FIRE 0 CAT_FIRE 0 0
FIRESOUND 0 PISTOL_FIRE SHOTGUN_FIRE CHAINGUN_FIRE 0 0 0 0 0 CAT_FIRE 0 EXPANDERSHOOT
SOUND2TIME 0 0 15 0 0 0 0 0 0 0 0 0
SOUND2SOUND 0 0 SHOTGUN_COCK 0 0 0 0 0 0 0 0 0
RELOADSOUND1 EJECT_CLIP == == == == == == == == == == EJECT_CLIP
RELOADSOUND2 INSERT_CLIP == == == == == == == == == == INSERT_CLIP
FLASHCOLOR 0 24575 24575 24575 24575 0 8454016 24575 0 16744576 0 24575