Pre-defined gamevars

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Revision as of 05:00, 9 April 2008 by Hunter byte (talk | contribs)
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Each gamevar below is listed along with its default value and flag. These pre-defined gamevars may be altered without giving them the standard gamevar definition shown below. Giving them a gamevar definition, however, alters their default values. See also constantly updated gamevars.

  • gamevar WEAPON0_WORKSLIKE 0 1
  • gamevar WEAPON0_CLIP 0 1
  • gamevar WEAPON0_RELOAD 30 1
  • gamevar WEAPON0_FIREDELAY 7 1
  • gamevar WEAPON0_TOTALTIME 14 1
  • gamevar WEAPON0_HOLDDELAY 14 1
  • gamevar WEAPON0_FLAGS 292 1
  • gamevar WEAPON0_SHOOTS 2521 1
  • gamevar WEAPON0_SPAWNTIME 0 1
  • gamevar WEAPON0_SPAWN 0 1
  • gamevar WEAPON0_SHOTSPERBURST 0 1
  • gamevar WEAPON0_INITIALSOUND 0 1
  • gamevar WEAPON0_FIRESOUND 0 1
  • gamevar WEAPON0_SOUND2TIME 0 1
  • gamevar WEAPON0_SOUND2SOUND 0 1
  • gamevar WEAPON0_RELOADSOUND1 4 1
  • gamevar WEAPON0_RELOADSOUND2 5 1
  • gamevar WEAPON1_WORKSLIKE 1 1
  • gamevar WEAPON1_CLIP 12 1
  • gamevar WEAPON1_RELOAD 27 1
  • gamevar WEAPON1_FIREDELAY 2 1
  • gamevar WEAPON1_TOTALTIME 6 1
  • gamevar WEAPON1_HOLDDELAY 0 1
  • gamevar WEAPON1_FLAGS 4 1
  • gamevar WEAPON1_SHOOTS 2595 1
  • gamevar WEAPON1_SPAWNTIME 2 1
  • gamevar WEAPON1_SPAWN 2533 1
  • gamevar WEAPON1_SHOTSPERBURST 0 1
  • gamevar WEAPON1_INITIALSOUND 0 1
  • gamevar WEAPON1_FIRESOUND 3 1
  • gamevar WEAPON1_SOUND2TIME 0 1
  • gamevar WEAPON1_SOUND2SOUND 0 1
  • gamevar WEAPON1_RELOADSOUND1 4 1
  • gamevar WEAPON1_RELOADSOUND2 5 1
  • gamevar WEAPON2_WORKSLIKE 2 1
  • gamevar WEAPON2_CLIP 0 1
  • gamevar WEAPON2_RELOAD 13 1
  • gamevar WEAPON2_FIREDELAY 4 1
  • gamevar WEAPON2_TOTALTIME 31 1
  • gamevar WEAPON2_HOLDDELAY 0 1
  • gamevar WEAPON2_FLAGS 1024 1
  • gamevar WEAPON2_SHOOTS 2613 1
  • gamevar WEAPON2_SPAWNTIME 24 1
  • gamevar WEAPON2_SPAWN 2535 1
  • gamevar WEAPON2_SHOTSPERBURST 7 1
  • gamevar WEAPON2_INITIALSOUND 0 1
  • gamevar WEAPON2_FIRESOUND 109 1
  • gamevar WEAPON2_SOUND2TIME 15 1
  • gamevar WEAPON2_SOUND2SOUND 169 1
  • gamevar WEAPON2_RELOADSOUND1 4 1
  • gamevar WEAPON2_RELOADSOUND2 5 1
  • gamevar WEAPON3_WORKSLIKE 3 1
  • gamevar WEAPON3_CLIP 0 1
  • gamevar WEAPON3_RELOAD 0 1
  • gamevar WEAPON3_FIREDELAY 1 1
  • gamevar WEAPON3_TOTALTIME 12 1
  • gamevar WEAPON3_HOLDDELAY 0 1
  • gamevar WEAPON3_FLAGS 84 1
  • gamevar WEAPON3_SHOOTS 2536 1
  • gamevar WEAPON3_SPAWNTIME 0 1
  • gamevar WEAPON3_SPAWN 2533 1
  • gamevar WEAPON3_SHOTSPERBURST 0 1
  • gamevar WEAPON3_INITIALSOUND 0 1
  • gamevar WEAPON3_FIRESOUND 6 1
  • gamevar WEAPON3_SOUND2TIME 0 1
  • gamevar WEAPON3_SOUND2SOUND 0 1
  • gamevar WEAPON3_RELOADSOUND1 4 1
  • gamevar WEAPON3_RELOADSOUND2 5 1
  • gamevar WEAPON4_WORKSLIKE 4 1
  • gamevar WEAPON4_CLIP 0 1
  • gamevar WEAPON4_RELOAD 30 1
  • gamevar WEAPON4_FIREDELAY 4 1
  • gamevar WEAPON4_TOTALTIME 20 1
  • gamevar WEAPON4_HOLDDELAY 0 1
  • gamevar WEAPON4_FLAGS 0 1
  • gamevar WEAPON4_SHOOTS 2605 1
  • gamevar WEAPON4_SPAWNTIME 0 1
  • gamevar WEAPON4_SPAWN 0 1
  • gamevar WEAPON4_SHOTSPERBURST 0 1
  • gamevar WEAPON4_INITIALSOUND 0 1
  • gamevar WEAPON4_FIRESOUND 0 1
  • gamevar WEAPON4_SOUND2TIME 0 1
  • gamevar WEAPON4_SOUND2SOUND 0 1
  • gamevar WEAPON4_RELOADSOUND1 4 1
  • gamevar WEAPON4_RELOADSOUND2 5 1
  • gamevar WEAPON5_WORKSLIKE 5 1
  • gamevar WEAPON5_CLIP 0 1
  • gamevar WEAPON5_RELOAD 30 1
  • gamevar WEAPON5_FIREDELAY 6 1
  • gamevar WEAPON5_TOTALTIME 19 1
  • gamevar WEAPON5_HOLDDELAY 12 1
  • gamevar WEAPON5_FLAGS 512 1
  • gamevar WEAPON5_SHOOTS 26 1
  • gamevar WEAPON5_SPAWNTIME 0 1
  • gamevar WEAPON5_SPAWN 0 1
  • gamevar WEAPON5_SHOTSPERBURST 0 1
  • gamevar WEAPON5_INITIALSOUND 0 1
  • gamevar WEAPON5_FIRESOUND 0 1
  • gamevar WEAPON5_SOUND2TIME 0 1
  • gamevar WEAPON5_SOUND2SOUND 0 1
  • gamevar WEAPON5_RELOADSOUND1 4 1
  • gamevar WEAPON5_RELOADSOUND2 5 1
  • gamevar WEAPON6_WORKSLIKE 6 1
  • gamevar WEAPON6_CLIP 0 1
  • gamevar WEAPON6_RELOAD 0 1
  • gamevar WEAPON6_FIREDELAY 3 1
  • gamevar WEAPON6_TOTALTIME 12 1
  • gamevar WEAPON6_HOLDDELAY 0 1
  • gamevar WEAPON6_FLAGS 2 1
  • gamevar WEAPON6_SHOOTS 2556 1
  • gamevar WEAPON6_SPAWNTIME 0 1
  • gamevar WEAPON6_SPAWN 0 1
  • gamevar WEAPON6_SHOTSPERBURST 0 1
  • gamevar WEAPON6_INITIALSOUND 11 1
  • gamevar WEAPON6_FIRESOUND 0 1
  • gamevar WEAPON6_SOUND2TIME 0 1
  • gamevar WEAPON6_SOUND2SOUND 0 1
  • gamevar WEAPON6_RELOADSOUND1 4 1
  • gamevar WEAPON6_RELOADSOUND2 5 1
  • gamevar WEAPON7_WORKSLIKE 7 1
  • gamevar WEAPON7_CLIP 0 1
  • gamevar WEAPON7_RELOAD 30 1
  • gamevar WEAPON7_FIREDELAY 3 1
  • gamevar WEAPON7_TOTALTIME 5 1
  • gamevar WEAPON7_HOLDDELAY 5 1
  • gamevar WEAPON7_FLAGS 72 1
  • gamevar WEAPON7_SHOOTS 2605 1
  • gamevar WEAPON7_SPAWNTIME 0 1
  • gamevar WEAPON7_SPAWN 0 1
  • gamevar WEAPON7_SHOTSPERBURST 2 1
  • gamevar WEAPON7_INITIALSOUND 10 1
  • gamevar WEAPON7_FIRESOUND 0 1
  • gamevar WEAPON7_SOUND2TIME 0 1
  • gamevar WEAPON7_SOUND2SOUND 0 1
  • gamevar WEAPON7_RELOADSOUND1 4 1
  • gamevar WEAPON7_RELOADSOUND2 5 1
  • gamevar WEAPON8_WORKSLIKE 8 1
  • gamevar WEAPON8_CLIP 0 1
  • gamevar WEAPON8_RELOAD 30 1
  • gamevar WEAPON8_FIREDELAY 3 1
  • gamevar WEAPON8_TOTALTIME 40 1
  • gamevar WEAPON8_HOLDDELAY 7 1
  • gamevar WEAPON8_FLAGS 2048 1
  • gamevar WEAPON8_SHOOTS 2563 1
  • gamevar WEAPON8_SPAWNTIME 0 1
  • gamevar WEAPON8_SPAWN 0 1
  • gamevar WEAPON8_SHOTSPERBURST 0 1
  • gamevar WEAPON8_INITIALSOUND 0 1
  • gamevar WEAPON8_FIRESOUND 0 1
  • gamevar WEAPON8_SOUND2TIME 0 1
  • gamevar WEAPON8_SOUND2SOUND 0 1
  • gamevar WEAPON8_RELOADSOUND1 4 1
  • gamevar WEAPON8_RELOADSOUND2 5 1
  • gamevar WEAPON9_WORKSLIKE 9 1
  • gamevar WEAPON9_CLIP 0 1
  • gamevar WEAPON9_RELOAD 0 1
  • gamevar WEAPON9_FIREDELAY 3 1
  • gamevar WEAPON9_TOTALTIME 8 1
  • gamevar WEAPON9_HOLDDELAY 0 1
  • gamevar WEAPON9_FLAGS 20 1
  • gamevar WEAPON9_SHOOTS 1641 1
  • gamevar WEAPON9_SPAWNTIME 0 1
  • gamevar WEAPON9_SPAWN 0 1
  • gamevar WEAPON9_SHOTSPERBURST 0 1
  • gamevar WEAPON9_INITIALSOUND 10 1
  • gamevar WEAPON9_FIRESOUND 10 1
  • gamevar WEAPON9_SOUND2TIME 0 1
  • gamevar WEAPON9_SOUND2SOUND 0 1
  • gamevar WEAPON9_RELOADSOUND1 4 1
  • gamevar WEAPON9_RELOADSOUND2 5 1
  • gamevar WEAPON10_WORKSLIKE 10 1
  • gamevar WEAPON10_CLIP 0 1
  • gamevar WEAPON10_RELOAD 10 1
  • gamevar WEAPON10_FIREDELAY 2 1
  • gamevar WEAPON10_TOTALTIME 10 1
  • gamevar WEAPON10_HOLDDELAY 0 1
  • gamevar WEAPON10_FLAGS 384 1
  • gamevar WEAPON10_SHOOTS 0 1
  • gamevar WEAPON10_SPAWNTIME 0 1
  • gamevar WEAPON10_SPAWN 0 1
  • gamevar WEAPON10_SHOTSPERBURST 0 1
  • gamevar WEAPON10_INITIALSOUND 0 1
  • gamevar WEAPON10_FIRESOUND 0 1
  • gamevar WEAPON10_SOUND2TIME 0 1
  • gamevar WEAPON10_SOUND2SOUND 0 1
  • gamevar WEAPON10_RELOADSOUND1 4 1
  • gamevar WEAPON10_RELOADSOUND2 5 1
  • gamevar WEAPON11_WORKSLIKE 11 1
  • gamevar WEAPON11_CLIP 0 1
  • gamevar WEAPON11_RELOAD 0 1
  • gamevar WEAPON11_FIREDELAY 2 1
  • gamevar WEAPON11_TOTALTIME 5 1
  • gamevar WEAPON11_HOLDDELAY 0 1
  • gamevar WEAPON11_FLAGS 2 1
  • gamevar WEAPON11_SHOOTS 2448 1
  • gamevar WEAPON11_SPAWNTIME 0 1
  • gamevar WEAPON11_SPAWN 0 1
  • gamevar WEAPON11_SHOTSPERBURST 0 1
  • gamevar WEAPON11_INITIALSOUND 388 1
  • gamevar WEAPON11_FIRESOUND 388 1
  • gamevar WEAPON11_SOUND2TIME 0 1
  • gamevar WEAPON11_SOUND2SOUND 0 1
  • gamevar WEAPON11_RELOADSOUND1 4 1
  • gamevar WEAPON11_RELOADSOUND2 5 1

The WEAPONx_ gamevars are weapon flags. Here is the default list of what the "x" stands for:

0: Mighty Foot
1: Pistol
2: Shotgun
3: Chaingun Cannon - Ripper
4: RPG
5: Pipebomb
6: Shrinker
7: Devastator
8: Laser Tripbomb
9: Freezethrower - Freezer
10: Pipebomb Detonator (NOTE: It is advised that you do not alter the values for this.)
11: Expander



The following variables aren't pre-defined, they are defined as direct pointers to internal variables in the game. They should be at constantly updated gamevars.