Rotatesprite: Difference between revisions

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<a> is the angle (0 is straight up).
<a> is the angle (0 is straight up).


<tilenum> is the tile number
<tilenum> is the tile number.


<shade> is 0 normally but can be any standard shade up to 31 or 63.
<shade> is 0 normally but can be any standard shade up to 31 or 63.

Revision as of 22:45, 22 December 2004

rotatesprite <x> <y> <z> <a> <tilenum> <shade> <pal> <orientation> <x1> <x2> <y1> <y2>

Displays tiles onscreen.

<x> and <y> are on-screen coordinates.

<z> is the zoom. Normal zoom is 65536. Ex: 131072 is zoomed in 2X and 32768 is zoomed out 2X.

<a> is the angle (0 is straight up).

<tilenum> is the tile number.

<shade> is 0 normally but can be any standard shade up to 31 or 63.

<pal> can be from 0-255.

<orientation> translucency, masking, etc...

<x1>, <y1>, <x2> and <y2> are boundaries on the screen that define where the number may be drawn.

Example code:

setvar x 30

setvar y 30

setvar z 32768

setvar TEMP 0

setvar tilenum 3350

setvar shade 0

setvar pal 0

setvar orientation 1 // transparency

rotatesprite x y z TEMP tilenum shade orientation pal windowx1 windowy1 windowx2 windowy2

Note: This command is similar to the myospal and myospalx commands, but with much more control.