SE0

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SE 0: Rotate Sector

     Used to rotate a sector around a pivot point.
     Hitag: Set equal to Hitag of SE1 as pivot point for sector.
     Sector Lotag: none
     Angle: up = Rotate all points around SE1
            down = Rotate sector around SE1
     Shade: none
     Palette: none
     Comment: If Relative alignment is set on the floor (the R key), then all
              sprites and actors on the floor will rotate with the sector.