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Revision as of 07:59, 10 April 2009 by (talk)
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SE 1: Pivot for Rotate SE0

     Used as a pivot point for Sector Effector 0 to rotate a sector around.
     Hitag: Set equal to Hitag of all SE0 to rotate.
     Sector Lotag: none
     Angle: up = Rotate clokwise
            down = Rotate counter-clokwise
     Shade: none
     Palette: none