Scriptsize

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Revision as of 05:36, 22 May 2009 by 76.188.87.235 (talk)
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scriptsize <integer>

scriptize allows the user to enforce a solid buffer limit for complied code size without any progressive buffer increases up to that point that normally occur during start up.

Example of normal buffer setup would be from 16384 to 32768 to 65536 [and doubles for each normal increase to buffer size].

Using "scriptsize #" can bypass this if you're having problems in-game that you suspect are linked to the normal method of code-buffer increases.