Sector Effector Reference Guide: Difference between revisions

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|Random Lights After Shot Out
|Random Lights After Shot Out
|N/A
|N/A
|See [[:Category:Editing_Lighting_Effects#Making Lights Blink When Shot
|See [[:Category:Editing_Lighting_Effects#Making Lights Blink When Shot]]
|-
|-
|'''4'''
|'''4'''
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|N/A
|N/A
|[[:Category:Editing_Lighting_Effects#Making Lights Blink]]
|[[:Category:Editing_Lighting_Effects#Making Lights Blink]]
|-
|bgcolor="#ffb099"|'''5'''
|bgcolor="#ffb099"|(undocumented)
|bgcolor="#ffb099"|N/A
|bgcolor="#ffb099"|When used with a series of sequentially numbered [[Level_editing#Locator|locator]]s, this causes the sector to move rapidly to the locator nearest the player. It also spawns some harmless fireballs that look like flaming exhaust gas. The effect is very buggy. There are graphics glitches, and the moving sector eventually seems to just go around in circles.
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|-
|'''6'''
|'''6'''

Revision as of 02:54, 23 November 2010

Build/Mapster32 Map Editing


Sector Effector Lotag Listing

Tag number Name Associated sector tag Description
0 Rotating Sector 30 (optional) See Category:Editing Moving Sectors#Rotating Sectors (Gears)
1 Pivot Sprite for SE 0 30 (optional) See Category:Editing Moving Sectors#Rotating Sectors (Gears)
2 Earthquake N/A
3 Random Lights After Shot Out N/A See Category:Editing_Lighting_Effects#Making Lights Blink When Shot
4 Random Lights N/A Category:Editing_Lighting_Effects#Making Lights Blink
5 (undocumented) N/A When used with a series of sequentially numbered locators, this causes the sector to move rapidly to the locator nearest the player. It also spawns some harmless fireballs that look like flaming exhaust gas. The effect is very buggy. There are graphics glitches, and the moving sector eventually seems to just go around in circles.
6 Subway
7 Teleporter N/A See Category:Editing_Teleporters
8 Up Open Door Lights 20, 21, 22, 23, 25 or 26 See Category:Editing_Lighting_Effects#Open Door & Room Lights Up
9 Down Open Door Lights 20, 21, 22, 23, 25 or 26 See Category:Editing_Lighting_Effects#Open Door & Room Lights Up
10 Door Auto Close 20, 21, 22, 23, 25 or 26 Hitag = delay
11 Rotate Sector Door 23 Hinge for the swinging door. See Swinging Doors.
12 Light Switch N/A See Category:Editing_Lighting_Effects#Light Switches.
13 - C-9 Explosive
14 - Subway Car
15 - Slide Door (ST 25)
16 - Rotate Reactor Sector
17 - Elevator Transport (ST 15)
18 - Incremental Sector Rise/Fall
19 - Explosion Lowers Ceiling
20 - Stretch (ST 27)
21 - Drop Floor (ST 28)
22 - Teeth Door Prong (ST 29)
23 - One-Way Teleporter Destination
24 - Conveyor Belt or Water Current
25 - Engine Piston
27 - Demo Camera
28 - Lightning
29 - Float (for Waves)
30 - Two-Way Train (ST 31)
31 - Floor Rise/Fall
32 - Ceiling Rise/Fall
33 - Earthquake Debris
36 - Projectile Shooter