Sector Effector Reference Guide: Difference between revisions

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{{Build Intro}}
{{Build Intro}}
<strong>NOTE: Much of information on this page is from around 1999.  Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.</strong>


==Sector Effector Lotag Listing==
==Sector Effector Lotag Listing==


<strong>0:</strong> Rotating sector (See [[SE0]])<br />
:'''0''' - Rotating Sector
<strong>1:</strong> Center point for above<br />
:'''1''' - Pivot Sprite for SE 0
<strong>2:</strong> Earthquake<br />
:'''2''' - Earthquake
<strong>3:</strong> Random light effect after light is shot out<br />
:'''3''' - Random Lights After Shot Out
<strong>4:</strong> Random light effect<br />
:'''4''' - Random Lights
<strong>5:</strong> <u>N/A</u><br />
:'''6''' - Subway
<strong>6:</strong> Subway Engine <em>(Pulls other cars)</em><br />
:'''7''' - Teleporter
<strong>7:</strong> Transporter<br />
:'''8''' - Up Open Door Lights
<strong>8:</strong> Door opens - room lights up<br />
:'''9''' - Down Open Door Lights
<strong>9:</strong> Ceiling light lowers - room lights up<br />
:'''10''' - Door Auto Close (H=Delay)
<strong>10:</strong> Door auto close <em>(set Hitag to delay)</em><br />
:'''11''' - Rotate Sector Door
<strong>11:</strong> Swinging Door<br />
:'''12''' - Light Switch
<strong>12:</strong> Light switch<br />
:'''13''' - C-9 Explosive
<strong>13:</strong> Used to make holes in walls<br />
:'''14''' - Subway Car
<strong>14:</strong> Subway car<br />
:'''15''' - Slide Door (ST 25)
<strong>15:</strong> Sliding door <em>(ST 25)</em><br />
:'''16''' - Rotate Reactor Sector
<strong>16:</strong> <u>N/A</u><br />
:'''17''' - Elevator Transport (ST 15)
<strong>17:</strong> Elevator transporter <em>(ST 15)</em> See [[SE17]].<br />
:'''18''' - Incremental Sector Rise/Fall
<strong>18:</strong> Incremental sector rise/fall <em>(PPAK only)</em><br />
:'''19''' - Explosion Lowers Ceiling
<strong>19:</strong> Lower ceiling when explosion hits sector<br />
:'''20''' - Stretch (ST 27)
<strong>20:</strong> Stretch sector <em>(ST 27)</em><br />
:'''21''' - Drop Floor (ST 28)
<strong>21:</strong> Lower floor or ceiling <em>(ST 28)</em><br />
:'''22''' - Teeth Door Prong (ST 29)
<strong>22:</strong> Prong for teeth doors<br />
:'''23''' - One-Way Teleporter Destination
<strong>23:</strong> One way teleporter exit <em>(PPAK only)</em><br />
:'''24''' - Conveyor Belt or Water Current
<strong>24:</strong> Conveyor belt or water current<br />
:'''25''' - Engine Piston
<strong>25:</strong> Engine Piston <em>(moves up and down)</em><br />
:'''27''' - Demo Camera
<strong>26:</strong> <u>N/A</u><br />
:'''28''' - Lightning
<strong>27:</strong> Demo Camera Location<br />
:'''29''' - Float (for Waves)
<strong>28:</strong> Lightning Bolt Engine <em>(PPAK only)</em><br />
:'''30''' - Two-Way Train (ST 31)
<strong>29:</strong> Used to make waves<br />
:'''31''' - Floor Rise/Fall
<strong>30:</strong> 2 way train <em>(ST 31)</em><br />
:'''32''' - Ceiling Rise/Fall
<strong>31:</strong> Used to raise or lower the floor<br />
:'''33''' - Earthquake Debris
<strong>32:</strong> Used to raise or lower the ceiling<br />
:'''36''' - Projectile Shooter
<strong>33:</strong> Earthquake Debris<br />
<strong>34:</strong> <u>N/A</u><br />
<strong>35:</strong> <u>N/A</u><br />
<strong>36:</strong> Used for Shooters

Revision as of 19:33, 26 July 2010

Build/Mapster32 Map Editing


Sector Effector Lotag Listing

0 - Rotating Sector
1 - Pivot Sprite for SE 0
2 - Earthquake
3 - Random Lights After Shot Out
4 - Random Lights
6 - Subway
7 - Teleporter
8 - Up Open Door Lights
9 - Down Open Door Lights
10 - Door Auto Close (H=Delay)
11 - Rotate Sector Door
12 - Light Switch
13 - C-9 Explosive
14 - Subway Car
15 - Slide Door (ST 25)
16 - Rotate Reactor Sector
17 - Elevator Transport (ST 15)
18 - Incremental Sector Rise/Fall
19 - Explosion Lowers Ceiling
20 - Stretch (ST 27)
21 - Drop Floor (ST 28)
22 - Teeth Door Prong (ST 29)
23 - One-Way Teleporter Destination
24 - Conveyor Belt or Water Current
25 - Engine Piston
27 - Demo Camera
28 - Lightning
29 - Float (for Waves)
30 - Two-Way Train (ST 31)
31 - Floor Rise/Fall
32 - Ceiling Rise/Fall
33 - Earthquake Debris
36 - Projectile Shooter