Setgamepalette: Difference between revisions

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6 - looks horrible with tiles made for standard palette<br/>
6 - looks horrible with tiles made for standard palette<br/>


note:  the last palettes are used for the title screen and ending screens


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Game manipulation]]
[[Category:Game manipulation]]

Revision as of 10:08, 11 April 2009

setgamepalette <pal_ID>

Switches between the palettes that Duke Nukem 3D uses. The palettes are located in LOOKUP.DAT. This command can take values between 0 and 6.

It sets the palette that the game uses to 0, the normal game palette. (Remember that these palettes include underwater palette, night vision palette etc. so this can be used to block them)

palette
0 - normal
1 - under water
2 - night vision
3 - looks horrible with tiles made for standard palette
4 - similar to normal with some colors changed
5 - looks horrible with tiles made for standard palette
6 - looks horrible with tiles made for standard palette

note: the last palettes are used for the title screen and ending screens