Spawn: Difference between revisions

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When not used in the specific command sense, spawning is the act of placing a new [[sprite]] into the running game.
When not used in the specific command sense, spawning is the act of placing a new [[sprite]] into the running game.
[[Category:Duke3D 1.3/1.5 commands]]

Revision as of 01:17, 24 September 2005

spawn <actor>

Adds actor <actor> to the current map, at the position of the actor that spawned it. See also espawn, qspawn, and eqspawn.

When not used in the specific command sense, spawning is the act of placing a new sprite into the running game.