User contributions for Hunter byte
A user with 244 edits. Account created on 8 December 2007.
23 October 2008
- 12:3112:31, 23 October 2008 diff hist +56 Console commands Sync(fixes)
- 12:1712:17, 23 October 2008 diff hist +455 Console commands Sync
- 09:2209:22, 23 October 2008 diff hist +127 Full command list Updated according to the latest available snapshot. Thouse commands were actually added more than a month ago.
17 September 2008
- 13:0113:01, 17 September 2008 diff hist +7 Members of the sprite, hittype, and spriteext structures No edit summary
- 13:0013:00, 17 September 2008 diff hist +6 Members of the sector structure No edit summary
- 12:5912:59, 17 September 2008 diff hist −1 Floorslope No edit summary
- 12:5912:59, 17 September 2008 diff hist +24 N Floorheinum Floorheinum moved to Floorslope current
- 12:5912:59, 17 September 2008 diff hist 0 m Floorslope Floorheinum moved to Floorslope
- 12:5812:58, 17 September 2008 diff hist −1 Ceilingslope No edit summary
- 12:5812:58, 17 September 2008 diff hist +26 N Ceilingheinum Ceilingheinum moved to Ceilingslope current
- 12:5812:58, 17 September 2008 diff hist 0 m Ceilingslope Ceilingheinum moved to Ceilingslope
7 September 2008
- 11:4311:43, 7 September 2008 diff hist +73 m Headspritesect Fix
- 11:4211:42, 7 September 2008 diff hist +226 N Prevspritesect New page: '''nextspritesect <PrevSpriteID> <CurrentSpriteID>''' Finds the previous sprite that in the same sprite. See headspritesect for more information. [[Category:EDuke32 specific comma...
- 11:4111:41, 7 September 2008 diff hist +222 N Nextspritesect New page: '''nextspritesect <NextSpriteID> <CurrentSpriteID>''' Finds the next sprite that in the same sprite. See headspritesect for more information. [[Category:EDuke32 specific commands]...
- 11:3111:31, 7 September 2008 diff hist +444 N Headspritesect New page: '''headspritesect <spriteID> <sectID>''' Returns the ID of first sprite in the sector. The purpose of this command to scan through all sprites in the specified sector. The [[nextspritesta...
31 August 2008
- 12:1812:18, 31 August 2008 diff hist +18 Constantly updated gamevars No edit summary
- 12:0712:07, 31 August 2008 diff hist +120 Pre-defined gamevars No edit summary
- 11:3711:37, 31 August 2008 diff hist +20 m Xvel I haven't checked this statement
- 11:2111:21, 31 August 2008 diff hist +23 m Setgamepalette No edit summary
- 11:1711:17, 31 August 2008 diff hist +115 m Talk:WEAPON No edit summary current
- 11:0411:04, 31 August 2008 diff hist +13 m NUMSECTORS Category current
- 11:0311:03, 31 August 2008 diff hist +13 m NUMWALLS Category
- 10:2210:22, 31 August 2008 diff hist +1,369 N Unsynchronized events New page: == Staying in sync in multiplayer game == '''Unsynchronized events''' are not synchronized in multiplayer game as they are usually triggered only a local computer so the CON code doesn't ...
- 10:2110:21, 31 August 2008 diff hist +125 Event list Marked unsynchronized event
22 August 2008
- 08:0708:07, 22 August 2008 diff hist +153 Category:Gamevar manipulation Updated according to the latest available snapshot
- 07:3507:35, 22 August 2008 diff hist +54 Members of the userdef structure Updated according to the latest available snapshot
- 07:2407:24, 22 August 2008 diff hist +13 Members of the sprite, hittype, and spriteext structures Updated according to the latest available snapshot
- 07:1907:19, 22 August 2008 diff hist +589 Console commands Updated according to the latest available snapshot
- 06:2606:26, 22 August 2008 diff hist −64 m Console commands sorted
- 05:5405:54, 22 August 2008 diff hist +1,209 Console commands Updated according to the latest available snapshot. I'm going to sort the commands and do the rest commands.
- 04:4804:48, 22 August 2008 diff hist +26 Event list Updated according to the latest available snapshot
- 04:4404:44, 22 August 2008 diff hist 0 m Full command list columns
- 04:4204:42, 22 August 2008 diff hist +213 Full command list Updated according to the latest available snapshot
15 August 2008
- 02:4702:47, 15 August 2008 diff hist +45 m Httempang No edit summary
- 02:4602:46, 15 August 2008 diff hist +45 m Htdispicnum No edit summary current
- 02:4602:46, 15 August 2008 diff hist +45 m Htmovflag No edit summary
- 02:4502:45, 15 August 2008 diff hist +43 m Htlastvy No edit summary current
- 02:4502:45, 15 August 2008 diff hist +43 m Htlastvx No edit summary current
- 02:4002:40, 15 August 2008 diff hist +663 N Talk:Htg t New page: ==The page status== At this point indexes from 5 to 9 are covered completely in this list. They still need some testing ingame. The indexes form 0 to 4 appears to be intensively used for s... current
- 02:3602:36, 15 August 2008 diff hist +1,298 N Htg t New page: The '''htg_t''' is an array with 10 elements(from 0 to 9) assigned to an actor/a sector effector. There is no defined purpose for these elements(multipurpose elements) as their interpretat...
11 August 2008
- 04:3704:37, 11 August 2008 diff hist +1,190 DEF Language Update the page according to the latest available snapshot. Notes: palmap and sound/music related stuff aren't documented yet. The upcoming snapshot will add only the animtilerange command.
- 02:4102:41, 11 August 2008 diff hist +3 m Setuserdef Category
- 02:4002:40, 11 August 2008 diff hist +4 m Getuserdef Category
9 August 2008
- 14:4314:43, 9 August 2008 diff hist −323 m Build/Mapster32 Keyboard Commands A few corrections
- 14:3314:33, 9 August 2008 diff hist +597 N Talk:EVENT DISPLAYBONUSSCREEN New page: The purpose of the EVENT_DISPLAY family is to draw some sprites over the screen at a specific situation. For some events it's possible to prevent drawing hardcoded stuff, like hiding the ... current
7 August 2008
- 02:4202:42, 7 August 2008 diff hist +782 WEAPONx FLAGS Added names so they match with names of the predefined gamavar table
3 August 2008
- 10:4410:44, 3 August 2008 diff hist −21 Members of the player structure No edit summary
- 09:5609:56, 3 August 2008 diff hist +2 Members of the player structure Some corrections. Note: scream_voice isn't a new member.
- 09:4609:46, 3 August 2008 diff hist −13 Select dir No edit summary current
31 July 2008
- 16:2416:24, 31 July 2008 diff hist +62 Jump No edit summary
- 12:4312:43, 31 July 2008 diff hist +342 Starttrackvar Sorry for cutting out XTHX2's contributions but this page was a bit confusing
24 July 2008
- 03:5103:51, 24 July 2008 diff hist +73 m Checkavailweapon No edit summary current
- 03:5003:50, 24 July 2008 diff hist +127 N Checkavailweapon New page: '''checkavailweapon''' <playerID> Checks for the best (according to wchoice) available inventory. Changes it if found one.
- 03:4603:46, 24 July 2008 diff hist +163 N Checkavailinven New page: '''checkavailinven''' <playerID> Checks for the first available inventory and selects it. Category:EDuke32 specific commands Category:Player manipulation
23 July 2008
- 10:0910:09, 23 July 2008 diff hist +14 Activatebysector No edit summary
22 July 2008
- 02:1602:16, 22 July 2008 diff hist +5 m Inittimer No edit summary
12 June 2008
- 09:3709:37, 12 June 2008 diff hist −62 m Getticks Oops, forgot to remove some lines
- 02:5802:58, 12 June 2008 diff hist +1,926 N Getticks New page: '''getticks''' <gamevar> Writes the amount of milliseconds(1 second = 1000 millisecond) since the OS started to <gamevar>. This clock isn't synced with the game which means that it must n...
- 02:3202:32, 12 June 2008 diff hist +30 Full command list No edit summary
- 02:2702:27, 12 June 2008 diff hist +523 N Rotatesprite16 New page: '''rotatesprite16''' <x> <y> <z> <a> <tilenum> <shade> <pal> <orientation> <x1> <x2> <y1> <y2> Displays tiles onscreen. It works likewise the rotatesprite command but it the rotat...
8 June 2008
- 14:2714:27, 8 June 2008 diff hist +21 m EVENT KILLIT No edit summary
- 14:1514:15, 8 June 2008 diff hist +526 N EVENT KILLIT New page: '''EVENT_KILLIT''' is a [http://www.eduke32.com/wiki/index.php?title=EDuke32_event_list Game Event]. This event is fired when an actor is about to killed by the killit command or ...
- 14:1414:14, 8 June 2008 diff hist −173 EVENT CROUCH Undo revision 6955 (Oops)
- 14:1314:13, 8 June 2008 diff hist +173 EVENT CROUCH No edit summary
- 14:0114:01, 8 June 2008 diff hist −275 EVENT LOGO The event was messed up with the gamevar
- 04:3304:33, 8 June 2008 diff hist +14 m Full command list These two commands don't work (undone)
- 04:1204:12, 8 June 2008 diff hist +30 Constantly updated gamevars Updated according to the latest released snapshot
- 04:0904:09, 8 June 2008 diff hist +64 Full command list Updated according to the latest released snapshot
31 May 2008
- 02:2702:27, 31 May 2008 diff hist −116 Build/Mapster32 Keyboard Commands Updated according to the latest released snapshot
27 May 2008
- 05:3805:38, 27 May 2008 diff hist +3,366 N The TO-DO list for EDuke32 and Mapster32 New page: This list is supposed to be list where everyone can add and discuss wishes and bugs of EDuke32. This place will keep known bugs/problems and suggestion which will be considered to be imple...
- 05:3105:31, 27 May 2008 diff hist +29 m Build/Mapster32 Keyboard Commands No edit summary
24 May 2008
- 02:2202:22, 24 May 2008 diff hist +20 m Build/Mapster32 Keyboard Commands <br>
- 02:2002:20, 24 May 2008 diff hist +99 Build/Mapster32 Keyboard Commands Updated according to the latest released snapshot
18 May 2008
- 09:5709:57, 18 May 2008 diff hist −11 Clipmask Fixed: sprites and walls were swapped.
- 09:1409:14, 18 May 2008 diff hist +12 Clipmask No edit summary
- 08:5808:58, 18 May 2008 diff hist +6 Hitscan No edit summary
- 08:5708:57, 18 May 2008 diff hist +1,017 N Clipmask New page: Clipmask is a mask that tells whether the object should be clipped to or not. The lower 16 bits are anded with cstat of wall and the higher 16 bits are anded with [[cstat|c...
- 08:1508:15, 18 May 2008 diff hist −15 m Cstat No edit summary
- 08:1208:12, 18 May 2008 diff hist +12 Members of the wall structure No edit summary
- 08:1208:12, 18 May 2008 diff hist +591 N Cstat (wall) New page: Sets flags for how to draw an wall, as well as a few flags for interaction. Add all together all wanted flag values. Flag values for wall cstat are: :'''1''' - Make wall blockable :'''2'...
17 May 2008
- 13:3613:36, 17 May 2008 diff hist +37 m Nextsector Category current
- 13:3513:35, 17 May 2008 diff hist +37 m Nextwall Category current
- 13:3513:35, 17 May 2008 diff hist +74 m Setarray Category
28 April 2008
- 10:1710:17, 28 April 2008 diff hist +6 m Build/Mapster32 Keyboard Commands spelling
- 10:0610:06, 28 April 2008 diff hist +3,097 Build/Mapster32 Keyboard Commands Fixed some mistakes, added 3D mode keys
26 April 2008
- 15:4015:40, 26 April 2008 diff hist +65 m Build/Mapster32 Keyboard Commands No edit summary
- 13:3213:32, 26 April 2008 diff hist +40 Build/Mapster32 Keyboard Commands few fixes
- 10:3210:32, 26 April 2008 diff hist +7,609 Build/Mapster32 Keyboard Commands No edit summary
21 April 2008
- 15:2815:28, 21 April 2008 diff hist +33 m Ifwasweapon No edit summary
- 15:2715:27, 21 April 2008 diff hist +33 m Ifstrength No edit summary
- 15:2615:26, 21 April 2008 diff hist +33 m Ifsquished No edit summary
- 15:2615:26, 21 April 2008 diff hist +33 m Ifspritepal No edit summary
- 15:2615:26, 21 April 2008 diff hist +33 m Ifspawnedby No edit summary
- 15:2515:25, 21 April 2008 diff hist +33 m Ifrespawn No edit summary
- 15:2415:24, 21 April 2008 diff hist +33 m Ifpinventory No edit summary
- 15:2315:23, 21 April 2008 diff hist +33 m Ifphealthl No edit summary
- 15:2215:22, 21 April 2008 diff hist +33 m Ifp No edit summary
- 15:2115:21, 21 April 2008 diff hist +33 m Ifoutside No edit summary
- 15:2115:21, 21 April 2008 diff hist +33 m Ifonwater No edit summary
- 15:2115:21, 21 April 2008 diff hist +33 m Ifnotmoving No edit summary
- 15:2015:20, 21 April 2008 diff hist +33 m Ifmove No edit summary
- 15:1915:19, 21 April 2008 diff hist +33 m Ifinwater No edit summary
- 15:1915:19, 21 April 2008 diff hist +33 m Ifinspace No edit summary
- 15:1915:19, 21 April 2008 diff hist +33 m Ifinouterspace No edit summary
- 15:0615:06, 21 April 2008 diff hist +33 m Ifhitweapon No edit summary
- 15:0515:05, 21 April 2008 diff hist +33 m Ifhitspace No edit summary
- 15:0415:04, 21 April 2008 diff hist +33 m Ifgotweaponce No edit summary
- 15:0315:03, 21 April 2008 diff hist +66 m Ifgapzl No edit summary
- 15:0115:01, 21 April 2008 diff hist +66 m Iffloordistl No edit summary
- 15:0115:01, 21 April 2008 diff hist +33 m Ifdead No edit summary
- 15:0015:00, 21 April 2008 diff hist +33 m Ifcount No edit summary
- 15:0015:00, 21 April 2008 diff hist +66 m Ifceilingdistl No edit summary
- 14:5814:58, 21 April 2008 diff hist +33 m Ifcanshoottarget No edit summary
- 14:5814:58, 21 April 2008 diff hist +33 m Ifcanseetarget No edit summary
- 14:5814:58, 21 April 2008 diff hist +33 m Ifcansee No edit summary
- 14:5714:57, 21 April 2008 diff hist +33 m Ifbulletnear No edit summary
- 14:5714:57, 21 April 2008 diff hist +33 m Ifawayfromwall No edit summary
- 14:5714:57, 21 April 2008 diff hist +33 m Ifangdiffl No edit summary
- 14:5514:55, 21 April 2008 diff hist +33 m Ifai No edit summary
- 14:5514:55, 21 April 2008 diff hist +33 m Ifactornotstayput No edit summary
- 14:5414:54, 21 April 2008 diff hist +33 m Ifactor No edit summary
- 14:5414:54, 21 April 2008 diff hist +33 m Ifactioncount No edit summary
- 14:5414:54, 21 April 2008 diff hist +33 m Ifaction No edit summary
- 14:5014:50, 21 April 2008 diff hist +82 m Members of the projectile structure No edit summary
- 14:4314:43, 21 April 2008 diff hist +40 m M coop No edit summary
- 14:2814:28, 21 April 2008 diff hist −33 m Starttrack No edit summary
- 14:2014:20, 21 April 2008 diff hist +39 m Statnum No edit summary
- 14:1714:17, 21 April 2008 diff hist +36 m Ypanning No edit summary
- 14:1614:16, 21 April 2008 diff hist +36 m Xpanning No edit summary
- 14:1514:15, 21 April 2008 diff hist +36 m Yrepeat No edit summary
- 14:1414:14, 21 April 2008 diff hist +36 m Cstat No edit summary
- 14:0614:06, 21 April 2008 diff hist −41 m THISACTOR No edit summary current
- 14:0114:01, 21 April 2008 diff hist +39 m Setsprite No edit summary
- 13:5913:59, 21 April 2008 diff hist +34 m Setprojectile No edit summary
- 13:5813:58, 21 April 2008 diff hist +33 m Setplayervar No edit summary
- 13:5613:56, 21 April 2008 diff hist +34 m Setplayer No edit summary
- 13:5613:56, 21 April 2008 diff hist +34 m Getthisprojectile No edit summary
- 13:5513:55, 21 April 2008 diff hist +34 m Getprojectile No edit summary
- 13:5413:54, 21 April 2008 diff hist +33 m Getplayervar No edit summary
- 13:5313:53, 21 April 2008 diff hist +34 m Getinput No edit summary
- 13:5013:50, 21 April 2008 diff hist +33 m Getactorvar No edit summary
- 13:4913:49, 21 April 2008 diff hist +33 m Getactor No edit summary
- 13:4813:48, 21 April 2008 diff hist −1 m Gettexturefloor No edit summary
- 13:4713:47, 21 April 2008 diff hist −1 m Gettextureceiling No edit summary
- 13:4113:41, 21 April 2008 diff hist −2 m Flash No edit summary
- 13:2513:25, 21 April 2008 diff hist +37 m Guniqhudid No edit summary
- 13:2413:24, 21 April 2008 diff hist +33 m Operaterespawns No edit summary
- 13:2313:23, 21 April 2008 diff hist −1 m Updatesectorz No edit summary
- 13:2313:23, 21 April 2008 diff hist −1 m Updatesector No edit summary
- 13:2213:22, 21 April 2008 diff hist +33 m Operatesectors No edit summary
- 13:2213:22, 21 April 2008 diff hist +33 m Operatemasterswitches No edit summary
- 13:2213:22, 21 April 2008 diff hist +33 m Operateactivators No edit summary
- 13:2113:21, 21 April 2008 diff hist +24 Music No edit summary
- 13:1913:19, 21 April 2008 diff hist +32 m Mikesnd No edit summary
- 13:1813:18, 21 April 2008 diff hist +31 m Startlevel No edit summary
- 13:1813:18, 21 April 2008 diff hist +31 m Save No edit summary
- 13:1713:17, 21 April 2008 diff hist +31 m Quake No edit summary
- 13:1613:16, 21 April 2008 diff hist +71 m Inittimer No edit summary
- 13:1613:16, 21 April 2008 diff hist +31 m Gamestartup No edit summary
- 13:1513:15, 21 April 2008 diff hist +31 m Endofgame No edit summary
- 13:1413:14, 21 April 2008 diff hist +31 m Definevolumename No edit summary
- 13:1413:14, 21 April 2008 diff hist +31 m Defineskillname No edit summary
- 13:1313:13, 21 April 2008 diff hist +31 m Definelevelname No edit summary
- 13:1313:13, 21 April 2008 diff hist +31 m Definegametype No edit summary
- 13:1313:13, 21 April 2008 diff hist +31 m Definegamefuncname No edit summary
- 13:1113:11, 21 April 2008 diff hist +34 m Mulscale No edit summary
- 13:1013:10, 21 April 2008 diff hist +39 m Displayrandvarvar No edit summary
- 13:0913:09, 21 April 2008 diff hist +5 m Displayrandvar No edit summary
- 13:0813:08, 21 April 2008 diff hist +34 m Displayrandvar No edit summary
- 13:0813:08, 21 April 2008 diff hist +34 m Displayrand No edit summary
- 13:0713:07, 21 April 2008 diff hist −4 Getkeyname No edit summary
- 13:0613:06, 21 April 2008 diff hist −1 m Findplayer No edit summary
- 13:0513:05, 21 April 2008 diff hist +33 m Movesprite No edit summary
- 13:0513:05, 21 April 2008 diff hist −1 m Ldist No edit summary
- 13:0413:04, 21 April 2008 diff hist −1 m Findnearsprite No edit summary
- 13:0413:04, 21 April 2008 diff hist −1 m Findnearactorz No edit summary
- 13:0413:04, 21 April 2008 diff hist −1 m Findnearactorvar No edit summary
- 13:0313:03, 21 April 2008 diff hist −1 m Findnearactor3dvar No edit summary
- 13:0313:03, 21 April 2008 diff hist −1 m Findnearactor3d No edit summary
- 13:0313:03, 21 April 2008 diff hist −1 m Findnearactor No edit summary
- 13:0213:02, 21 April 2008 diff hist +33 m Dist No edit summary
- 11:3411:34, 21 April 2008 diff hist +448 m Pre-defined gamevars Restored some old stuff
- 10:4410:44, 21 April 2008 diff hist 0 m Pre-defined gamevars No edit summary
- 10:4310:43, 21 April 2008 diff hist +27 m LOGO FLAGS No edit summary
- 10:3310:33, 21 April 2008 diff hist −5,594 Pre-defined gamevars Removed some gamevars(they are constantly updated), added a table.
- 04:5704:57, 21 April 2008 diff hist +41 m Gun pos No edit summary
- 04:5604:56, 21 April 2008 diff hist +7 m COOP No edit summary
- 04:5504:55, 21 April 2008 diff hist +7 m VOLUME No edit summary
- 04:5504:55, 21 April 2008 diff hist +7 m LEVEL No edit summary
10 April 2008
- 03:5003:50, 10 April 2008 diff hist −17 m Event list Undo: no such event
9 April 2008
- 15:3315:33, 9 April 2008 diff hist +15 m Constantly updated gamevars one more forgotten variable
- 06:0306:03, 9 April 2008 diff hist +84 Full command list No edit summary
- 05:5605:56, 9 April 2008 diff hist +517 Spritepal No edit summary
- 05:3105:31, 9 April 2008 diff hist +164 m Getkeyname No edit summary
- 05:2405:24, 9 April 2008 diff hist +7 m Gametextz No edit summary
- 05:0005:00, 9 April 2008 diff hist −20 m Pre-defined gamevars No edit summary
- 04:5904:59, 9 April 2008 diff hist +1 m Constantly updated gamevars No edit summary
- 04:5304:53, 9 April 2008 diff hist +27 m Constantly updated gamevars No edit summary
- 04:4204:42, 9 April 2008 diff hist +407 Console commands No edit summary
26 January 2008
- 14:3614:36, 26 January 2008 diff hist +30 Full command list Added the commands according to the latest official source code
- 14:2314:23, 26 January 2008 diff hist +347 N Talk:Gametextz New page: The example code is for the gametext command. It should be for the gametext'''z''' one. The same with the digitalnumberz command. The gametext and gametextz commands. I t... current
- 14:0414:04, 26 January 2008 diff hist +394 N Talk:Getkeyname New page: Extra info: <key> = 0 // the '''first''' key defined for this action.<br> <key> = 1 // the '''alternate''' key defined for this action.<br> <key> = 2 // the '''first''' key defined for th... current
- 13:5013:50, 26 January 2008 diff hist +430 Talk:Ifbulletnear No edit summary current
17 January 2008
- 12:4812:48, 17 January 2008 diff hist +9 User:Hunter byte Redundant info removed because I noticed that it is also available at the main page. current
4 January 2008
- 10:4310:43, 4 January 2008 diff hist +158 N Talk:Xpanning How do we to split
3 January 2008
- 17:5117:51, 3 January 2008 diff hist +28 m Members of the sprite, hittype, and spriteext structures Undo the undo back. It shell be in the future.
- 16:2616:26, 3 January 2008 diff hist −28 m Members of the sprite, hittype, and spriteext structures Undo the latest revision because there is no such members. xpanning and ypanning are available only in the wall structure.
11 December 2007
- 12:2112:21, 11 December 2007 diff hist −5 m Findplayer No edit summary
- 12:1112:11, 11 December 2007 diff hist +226 N Findplayer New page: findplayer <dist> Finds the nearest player and calculates the distance(<dist>) to him/her.<br\> The RETURN variable is ID(0..max players) of the found player. [[Category:EDuke comman...
- 06:3506:35, 11 December 2007 diff hist +6,309 N Console commands New page: {|border="1" ! colspan="2"|Variables |- |crosshair |enable/disable crosshair |- |cl_autoaim |enable/disable weapon autoaim |- |cl_automsg |enable/disable automatically sending messages to ...
- 05:4705:47, 11 December 2007 diff hist −263 User:Hunter byte No edit summary
10 December 2007
- 10:5910:59, 10 December 2007 diff hist +283 N User:Hunter byte New page: Тестовая запись. Раз уж такая страница существует в вики, значит это кому-то нужно. Лучше уж здесь будет...
9 December 2007
- 14:2714:27, 9 December 2007 diff hist +158 Gametext No edit summary
- 13:5713:57, 9 December 2007 diff hist +192 N Mulscale New page: mulscale <res> <eax> <edx> <ecx> The formula is<br/> res=(eax*edx)>>ecx This is a math function which is implemented in assembler programing language because it make the calculation fas...
- 13:2913:29, 9 December 2007 diff hist +500 N Neartag New page: neartag <x> <y> <z> <sect> <ang> <nearTagSector> <nearTagWall> <nearTagSprite> <nearTagHitDist> <nearTagRange> <tagSearch> <x> <y> <z> <sect> <ang> - Starting position & angle.<br/> <near...
- 10:2910:29, 9 December 2007 diff hist +127 N Inittimer A very interesting thing
- 10:1410:14, 9 December 2007 diff hist +123 N Getcurraddress New page: getcurraddress <addr> Sets the current address to <addr>. It used by jump to return the execution to this point later.
- 10:1310:13, 9 December 2007 diff hist +549 N Jump New page: jump <addr> <addr> - is a gamevar obtained by getcurraddress This command is also know as GOTO(http://en.wikipedia.org/wiki/Goto). Too bad this jump command isn't as good as it can b...
- 09:4309:43, 9 December 2007 diff hist +81 N Time New page: time <gamevar> This command is being compiled but doing nothing like nullop.
- 09:3709:37, 9 December 2007 diff hist +164 N Getactorangle New page: getactorangle <gamevar> Deprecated command. Gets the current actor's angle to <gamevar>. Category:EDuke commands Category:Sprite manipulation
- 09:3509:35, 9 December 2007 diff hist +239 N Displayrandvarvar New page: displayrandvarvar <gamevar1> <gamevar2> This function generates a random number from 0 to <gamevar2> and assigns it to <gamevar1>. Unlike randvarvar, this command can be used in unsy...
- 09:3209:32, 9 December 2007 diff hist +225 N Displayrandvar New page: displayrandvar <gamevar> <value> This function generates a random number from 0 to <value> and assigns it to <gamevar>. Unlike randvar, this command can be used in unsynchronized cod...
- 09:2809:28, 9 December 2007 diff hist +228 N Displayrand New page: displayrand <gamevar> This function generates a random number and assigns it to <gamevar>. Since this function is sync safe, it can be used in unsynchronized code. See displayrandvar...
- 09:1909:19, 9 December 2007 diff hist +345 N Guniqhudid New page: guniqhudid <slotID> <slotID> is slot's ID. Legal values are 0..254 Select an extra slots so HUD models can store animation state without messing game sprites. By default it uses the firs...
- 09:0509:05, 9 December 2007 diff hist +1 m Modvar spelling mistake, grammar to be checked
- 09:0509:05, 9 December 2007 diff hist +244 N Modvarvar New page: modvarvar <gamevar1> <gamevar2> modvarvar command sets <gamevar1> to <gamevar1>%<gamevar2>. It's a math opration which calculates a modulus(aka reminder) of <gamevar1>/<gamevar2>. [[Cat...
- 09:0109:01, 9 December 2007 diff hist +225 N Modvar New page: modvar <gamevar> <value> modvar command sets <gamevar> to <gamevar>%<value>. It's a math opration which calculates a modulus(aka reminder) of <gamevar>/<value>. [[Category:EDuke command...
- 08:4008:40, 9 December 2007 diff hist +76 N Wallnum New page: This is the number of walls in sector. Category:Sector structure members
- 08:3708:37, 9 December 2007 diff hist +207 N Filler New page: Filler is available for sector and sprite structs. Useless byte to make structure aligned by word(2 bytes). It's not used. Category:Sector structure members [[Category:Sprite ...
- 07:1007:10, 9 December 2007 diff hist +556 N PLR MORALE Beware: bad English here
- 06:5906:59, 9 December 2007 diff hist +515 N LOGO FLAGS New page: LOGO_FLAGS is a gamevar that control the logo displaying. The values are: '''1''' - LOGO_FLAG_ENABLED<br /> '''2''' - LOGO_FLAG_PLAYANIM<br /> '''4''' - LOGO_FLAG_PLAYMUSIC<br /> '''8...
- 05:4705:47, 9 December 2007 diff hist +511 Pre-defined gamevars No edit summary
- 04:1904:19, 9 December 2007 diff hist +1,379 Constantly updated gamevars A lot of stuff added
8 December 2007
- 18:0618:06, 8 December 2007 diff hist +1 m Ifstrength I think "and" is better here.
- 18:0418:04, 8 December 2007 diff hist +14 m Ifstrength No edit summary
- 17:5017:50, 8 December 2007 diff hist +201 m Category:Gamevar manipulation No edit summary
- 17:3517:35, 8 December 2007 diff hist +907 Definegamefuncname No edit summary
- 17:1817:18, 8 December 2007 diff hist +47 m Decal deletion queue No edit summary
- 16:5216:52, 8 December 2007 diff hist +2 m Mdflags Opps, it's EDuke specific not v1.3/1.5
- 12:5512:55, 8 December 2007 diff hist +13 m Members of the userdef structure No edit summary
- 12:4512:45, 8 December 2007 diff hist +81 m Members of the player structure No edit summary
- 12:3312:33, 8 December 2007 diff hist +508 N Mdflags New page: mdflags <number> Sets flags for how to draw an actor's model. These flags never affect the gameplay. To be noted, it is used by the maphacks. Add all together all wanted flag values, and ...
- 12:1512:15, 8 December 2007 diff hist +13 m Members of the sprite, hittype, and spriteext structures No edit summary
- 12:0712:07, 8 December 2007 diff hist +145 m Full command list Added the commands according to the latest official source code