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Showing below up to 250 results in range #1 to #250.

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  1. (hist) ‎Confaq42 ‎[55,529 bytes]
  2. (hist) ‎Polymer compatibility ‎[48,529 bytes]
  3. (hist) ‎Level editing ‎[41,023 bytes]
  4. (hist) ‎Build/Mapster32 Keyboard Commands ‎[39,990 bytes]
  5. (hist) ‎True Room Over Room Mapping Guide ‎[23,657 bytes]
  6. (hist) ‎Console commands ‎[23,573 bytes]
  7. (hist) ‎Basics sectors ‎[18,917 bytes]
  8. (hist) ‎Command line options ‎[18,907 bytes]
  9. (hist) ‎Frequently Asked Questions ‎[16,084 bytes]
  10. (hist) ‎Scripting ‎[12,713 bytes]
  11. (hist) ‎Utilities ‎[12,522 bytes]
  12. (hist) ‎M32 script commands ‎[12,338 bytes]
  13. (hist) ‎Configuration file options ‎[11,005 bytes]
  14. (hist) ‎Sliding Doors ‎[10,999 bytes]
  15. (hist) ‎Building EDuke32 on Windows ‎[10,157 bytes]
  16. (hist) ‎Troubleshooting EDuke32 ‎[9,861 bytes]
  17. (hist) ‎Enemies ‎[9,764 bytes]
  18. (hist) ‎Basics tags ‎[9,252 bytes]
  19. (hist) ‎Defineprojectile ‎[9,079 bytes]
  20. (hist) ‎Installation Guide for Official Add-ons ‎[9,027 bytes]
  21. (hist) ‎E32 Profiles ‎[8,914 bytes]
  22. (hist) ‎NetDuke32 ‎[8,727 bytes]
  23. (hist) ‎Building EDuke32 on Linux ‎[8,578 bytes]
  24. (hist) ‎Pre-defined values ‎[8,281 bytes]
  25. (hist) ‎Sector Effector Reference Guide ‎[8,280 bytes]
  26. (hist) ‎M32 script variables ‎[8,103 bytes]
  27. (hist) ‎Full command list ‎[8,031 bytes]
  28. (hist) ‎Artificial Intelligence 101 ‎[7,755 bytes]
  29. (hist) ‎Model (DEF) ‎[7,701 bytes]
  30. (hist) ‎EDuke32 Modifications ‎[7,357 bytes]
  31. (hist) ‎Maphack Language ‎[7,152 bytes]
  32. (hist) ‎Basics sprites ‎[6,631 bytes]
  33. (hist) ‎Event list ‎[6,593 bytes]
  34. (hist) ‎Swinging Doors ‎[6,307 bytes]
  35. (hist) ‎All CON commands for editors ‎[5,986 bytes]
  36. (hist) ‎Sector effectors ‎[5,900 bytes]
  37. (hist) ‎Advanced effects ‎[5,755 bytes]
  38. (hist) ‎Game setup ‎[5,659 bytes]
  39. (hist) ‎Palette (environment) ‎[5,178 bytes]
  40. (hist) ‎Screentext ‎[4,837 bytes]
  41. (hist) ‎Basics tricks ‎[4,813 bytes]
  42. (hist) ‎Value controlled rain code ‎[4,773 bytes]
  43. (hist) ‎SE50 ‎[4,612 bytes]
  44. (hist) ‎Tutorials ‎[4,568 bytes]
  45. (hist) ‎M32 script examples ‎[4,510 bytes]
  46. (hist) ‎How to manually reload ‎[4,508 bytes]
  47. (hist) ‎How to Make a Working Keypad ‎[4,405 bytes]
  48. (hist) ‎Cutscene (DEF) ‎[4,311 bytes]
  49. (hist) ‎Mapster32 Map Checking ‎[4,273 bytes]
  50. (hist) ‎How to Make Models Pitch ‎[4,232 bytes]
  51. (hist) ‎Video setup ‎[4,230 bytes]
  52. (hist) ‎Test ‎[4,115 bytes]
  53. (hist) ‎Duke Theft Auto ‎[3,967 bytes]
  54. (hist) ‎!DN3D Informational Suite ‎[3,952 bytes]
  55. (hist) ‎Action ‎[3,920 bytes]
  56. (hist) ‎Working with the Windows Command Prompt ‎[3,893 bytes]
  57. (hist) ‎Teeth Doors ‎[3,869 bytes]
  58. (hist) ‎How to Download Add-on HRP SVNs ‎[3,840 bytes]
  59. (hist) ‎All M32Script commands for editors ‎[3,836 bytes]
  60. (hist) ‎SE49 ‎[3,818 bytes]
  61. (hist) ‎!README ‎[3,813 bytes]
  62. (hist) ‎Pre-defined gamevars ‎[3,792 bytes]
  63. (hist) ‎Build tools ‎[3,738 bytes]
  64. (hist) ‎Definesound ‎[3,721 bytes]
  65. (hist) ‎Packaging mods ‎[3,650 bytes]
  66. (hist) ‎Members of the userdef structure ‎[3,631 bytes]
  67. (hist) ‎Glow mapping ‎[3,562 bytes]
  68. (hist) ‎The TO-DO list for EDuke32 and Mapster32 ‎[3,460 bytes]
  69. (hist) ‎How to Shoot Different Kinds of RPGs ‎[3,417 bytes]
  70. (hist) ‎Hitscan ‎[3,396 bytes]
  71. (hist) ‎SE3 ‎[3,380 bytes]
  72. (hist) ‎Texture (DEF) ‎[3,338 bytes]
  73. (hist) ‎Installation and configuration ‎[3,326 bytes]
  74. (hist) ‎New BUILD map format ‎[3,321 bytes]
  75. (hist) ‎Special Tile Reference Guide ‎[3,316 bytes]
  76. (hist) ‎Animsounds (DEF) ‎[3,292 bytes]
  77. (hist) ‎Palette data files ‎[3,275 bytes]
  78. (hist) ‎Secrets ‎[3,267 bytes]
  79. (hist) ‎Members of the player structure/test ‎[3,220 bytes]
  80. (hist) ‎Unsynchronized events ‎[3,172 bytes]
  81. (hist) ‎Install...configuration ‎[3,140 bytes]
  82. (hist) ‎SE4 ‎[3,138 bytes]
  83. (hist) ‎Cross-Platform Modding ‎[3,112 bytes]
  84. (hist) ‎Mapster32 Scripting ‎[3,099 bytes]
  85. (hist) ‎How to make a sprint key ‎[3,088 bytes]
  86. (hist) ‎Move ‎[3,078 bytes]
  87. (hist) ‎Actor ‎[3,077 bytes]
  88. (hist) ‎Showview ‎[3,059 bytes]
  89. (hist) ‎Main Page ‎[3,036 bytes]
  90. (hist) ‎Members of the player structure ‎[2,905 bytes]
  91. (hist) ‎Gamevar operators ‎[2,859 bytes]
  92. (hist) ‎Ifvar conditions ‎[2,834 bytes]
  93. (hist) ‎DEF Language ‎[2,813 bytes]
  94. (hist) ‎EDuke ‎[2,697 bytes]
  95. (hist) ‎APT repository ‎[2,690 bytes]
  96. (hist) ‎Ae sfx a2 ‎[2,641 bytes]
  97. (hist) ‎Breakable Actor ‎[2,589 bytes]
  98. (hist) ‎Doom Type Doors ‎[2,585 bytes]
  99. (hist) ‎Newgamechoices (DEF) ‎[2,576 bytes]
  100. (hist) ‎EVENT VALIDATESTART ‎[2,523 bytes]
  101. (hist) ‎Sector Tag Reference Guide ‎[2,510 bytes]
  102. (hist) ‎Player setup ‎[2,479 bytes]
  103. (hist) ‎EVENT ANIMATESPRITES ‎[2,430 bytes]
  104. (hist) ‎Grpinfo ‎[2,413 bytes]
  105. (hist) ‎Basics ‎[2,412 bytes]
  106. (hist) ‎Eliminate Shrunk Enemies Attacking Bug ‎[2,365 bytes]
  107. (hist) ‎Definemodel (DEF) ‎[2,347 bytes]
  108. (hist) ‎EVENT NEWGAMECUSTOM ‎[2,339 bytes]
  109. (hist) ‎EVENT DISPLAYROOMS ‎[2,306 bytes]
  110. (hist) ‎EVENT INCURDAMAGE ‎[2,280 bytes]
  111. (hist) ‎Rotatesprite ‎[2,236 bytes]
  112. (hist) ‎How to Make Controllable Security Cameras ‎[2,193 bytes]
  113. (hist) ‎Findnearactor ‎[2,174 bytes]
  114. (hist) ‎EDuke32 Wii ‎[2,165 bytes]
  115. (hist) ‎Palookup (DEF) ‎[2,136 bytes]
  116. (hist) ‎EVENT DAMAGESPRITE ‎[2,064 bytes]
  117. (hist) ‎Creating custom ANM files ‎[2,063 bytes]
  118. (hist) ‎EVENT DAMAGEWALL ‎[2,057 bytes]
  119. (hist) ‎Ifp ‎[2,039 bytes]
  120. (hist) ‎Tilefont (DEF) ‎[2,034 bytes]
  121. (hist) ‎Mouse setup ‎[2,004 bytes]
  122. (hist) ‎Credits ‎[1,992 bytes]
  123. (hist) ‎SE5 ‎[1,981 bytes]
  124. (hist) ‎Polymer Deficiencies ‎[1,973 bytes]
  125. (hist) ‎Detail mapping ‎[1,968 bytes]
  126. (hist) ‎EVENT DAMAGECEILING ‎[1,950 bytes]
  127. (hist) ‎Members of the userdef structure/WIP ‎[1,929 bytes]
  128. (hist) ‎Ae doors b1 ‎[1,929 bytes]
  129. (hist) ‎Blendtable (DEF) ‎[1,926 bytes]
  130. (hist) ‎EVENT DAMAGEFLOOR ‎[1,925 bytes]
  131. (hist) ‎Ae doors a3 ‎[1,925 bytes]
  132. (hist) ‎CON mutator ‎[1,898 bytes]
  133. (hist) ‎How to download the HRP SVN with TortoiseSVN Guide ‎[1,896 bytes]
  134. (hist) ‎Extra extra8 ‎[1,890 bytes]
  135. (hist) ‎Getticks ‎[1,866 bytes]
  136. (hist) ‎EVENT POSTDAMAGESPRITE ‎[1,849 bytes]
  137. (hist) ‎Tilefromtexture (DEF) ‎[1,842 bytes]
  138. (hist) ‎Joystick setup ‎[1,800 bytes]
  139. (hist) ‎How to make a clock ‎[1,781 bytes]
  140. (hist) ‎Basics playing ‎[1,766 bytes]
  141. (hist) ‎Digitalnumber ‎[1,743 bytes]
  142. (hist) ‎EVENT FAKEDOMOVETHINGS ‎[1,742 bytes]
  143. (hist) ‎Suggestions for the future ‎[1,688 bytes]
  144. (hist) ‎Packages ‎[1,683 bytes]
  145. (hist) ‎How to display negative numbers with the digital font ‎[1,659 bytes]
  146. (hist) ‎EVENT CHECKFLOORDAMAGE ‎[1,642 bytes]
  147. (hist) ‎EVENT CHANGEMENU ‎[1,641 bytes]
  148. (hist) ‎Acquiring the EDuke32 Source Code ‎[1,641 bytes]
  149. (hist) ‎EVENT GETBONUSTILE ‎[1,636 bytes]
  150. (hist) ‎For ‎[1,629 bytes]
  151. (hist) ‎Sound setup ‎[1,623 bytes]
  152. (hist) ‎Gametext ‎[1,600 bytes]
  153. (hist) ‎Skybox (DEF) ‎[1,573 bytes]
  154. (hist) ‎EVENT DISPLAYINACTIVEMENU ‎[1,542 bytes]
  155. (hist) ‎Change the player's jump height ‎[1,538 bytes]
  156. (hist) ‎Multiplayer ‎[1,534 bytes]
  157. (hist) ‎Getzrange ‎[1,517 bytes]
  158. (hist) ‎Movesprite ‎[1,507 bytes]
  159. (hist) ‎Star Trek Doors ‎[1,479 bytes]
  160. (hist) ‎Validate maximum difference between two angles ‎[1,477 bytes]
  161. (hist) ‎Make actor aim vertical ‎[1,468 bytes]
  162. (hist) ‎Makepalookup (DEF) ‎[1,461 bytes]
  163. (hist) ‎Ae doors b2 ‎[1,457 bytes]
  164. (hist) ‎EVENT DISPLAYMENUREST ‎[1,454 bytes]
  165. (hist) ‎Revolving Doors ‎[1,443 bytes]
  166. (hist) ‎Development Planning ‎[1,432 bytes]
  167. (hist) ‎EVENT DISPLAYINACTIVEMENUREST ‎[1,429 bytes]
  168. (hist) ‎List of Hard Coded Actors ‎[1,420 bytes]
  169. (hist) ‎Return ‎[1,403 bytes]
  170. (hist) ‎Basepalette (DEF) ‎[1,389 bytes]
  171. (hist) ‎LOGO FLAGS ‎[1,383 bytes]
  172. (hist) ‎Multipsky (DEF) ‎[1,381 bytes]
  173. (hist) ‎Activatebysector ‎[1,377 bytes]
  174. (hist) ‎Model rotation ‎[1,361 bytes]
  175. (hist) ‎Shadeto ‎[1,358 bytes]
  176. (hist) ‎EVENT OPENMENUSOUND ‎[1,354 bytes]
  177. (hist) ‎Highpalookup ‎[1,337 bytes]
  178. (hist) ‎EVENT DISPLAYMENU ‎[1,333 bytes]
  179. (hist) ‎Htg t ‎[1,327 bytes]
  180. (hist) ‎Build ‎[1,321 bytes]
  181. (hist) ‎Music ‎[1,315 bytes]
  182. (hist) ‎Setarraysequence ‎[1,289 bytes]
  183. (hist) ‎EVENT DISPLAYWEAPON ‎[1,285 bytes]
  184. (hist) ‎Ae doors a2 ‎[1,275 bytes]
  185. (hist) ‎Qsprintf ‎[1,268 bytes]
  186. (hist) ‎Checkactivatormotion ‎[1,257 bytes]
  187. (hist) ‎Clipmove ‎[1,256 bytes]
  188. (hist) ‎Else ‎[1,244 bytes]
  189. (hist) ‎Clipmask ‎[1,238 bytes]
  190. (hist) ‎Getarraysequence ‎[1,206 bytes]
  191. (hist) ‎EVENT DAMAGEHPLANE ‎[1,190 bytes]
  192. (hist) ‎SE2 ‎[1,186 bytes]
  193. (hist) ‎Build units ‎[1,177 bytes]
  194. (hist) ‎Gotweapon ‎[1,171 bytes]
  195. (hist) ‎EVENT UPDATESCREENAREA ‎[1,161 bytes]
  196. (hist) ‎Palfrom ‎[1,161 bytes]
  197. (hist) ‎Terminate ‎[1,155 bytes]
  198. (hist) ‎Readarrayfromfile ‎[1,151 bytes]
  199. (hist) ‎Tint (DEF) ‎[1,141 bytes]
  200. (hist) ‎Lotag ‎[1,123 bytes]
  201. (hist) ‎Members of the sprite, hittype, and spriteext structures ‎[1,121 bytes]
  202. (hist) ‎State ‎[1,113 bytes]
  203. (hist) ‎Ai ‎[1,113 bytes]
  204. (hist) ‎Canseespr ‎[1,111 bytes]
  205. (hist) ‎THISACTOR ‎[1,109 bytes]
  206. (hist) ‎Whilevarn ‎[1,097 bytes]
  207. (hist) ‎EVENT EGS ‎[1,094 bytes]
  208. (hist) ‎Break ‎[1,086 bytes]
  209. (hist) ‎From bonus ‎[1,075 bytes]
  210. (hist) ‎Htextra ‎[1,068 bytes]
  211. (hist) ‎EVENT PREGAME ‎[1,051 bytes]
  212. (hist) ‎EVENT CHECKTOUCHDAMAGE ‎[1,049 bytes]
  213. (hist) ‎EVENT GAME ‎[1,044 bytes]
  214. (hist) ‎Prevent fall damage or falling death ‎[1,040 bytes]
  215. (hist) ‎Mapinfo (DEF) ‎[1,039 bytes]
  216. (hist) ‎Shoot ‎[1,033 bytes]
  217. (hist) ‎EVENT DISPLAYCURSOR ‎[1,031 bytes]
  218. (hist) ‎Xrepeat ‎[1,028 bytes]
  219. (hist) ‎EVENT DISPLAYCROSSHAIR ‎[1,028 bytes]
  220. (hist) ‎Gamestartup ‎[1,026 bytes]
  221. (hist) ‎Keycard Doors ‎[1,017 bytes]
  222. (hist) ‎EVENT ENTERLEVEL ‎[1,013 bytes]
  223. (hist) ‎RETURN ‎[1,012 bytes]
  224. (hist) ‎Door Sounds ‎[1,009 bytes]
  225. (hist) ‎EVENT CHANGEWEAPON ‎[997 bytes]
  226. (hist) ‎Clipdist ‎[995 bytes]
  227. (hist) ‎How to Make the Screen Tilt While Using Jetpack ‎[984 bytes]
  228. (hist) ‎Picnum ‎[982 bytes]
  229. (hist) ‎EVENT ACTIVATECHEAT ‎[978 bytes]
  230. (hist) ‎Scalevar ‎[975 bytes]
  231. (hist) ‎Operateactivators ‎[974 bytes]
  232. (hist) ‎Artfile (DEF) ‎[971 bytes]
  233. (hist) ‎Raw image file ‎[968 bytes]
  234. (hist) ‎Bits ‎[952 bytes]
  235. (hist) ‎Headspritestat ‎[950 bytes]
  236. (hist) ‎EVENT USESTEROIDS ‎[949 bytes]
  237. (hist) ‎Quote ‎[934 bytes]
  238. (hist) ‎Owner ‎[931 bytes]
  239. (hist) ‎Numalphatables (DEF) ‎[928 bytes]
  240. (hist) ‎EVENT MOVESECTOR ‎[925 bytes]
  241. (hist) ‎Voxel (DEF) ‎[924 bytes]
  242. (hist) ‎Room Over Room ‎[924 bytes]
  243. (hist) ‎Ae sfx a1 ‎[922 bytes]
  244. (hist) ‎SE17 ‎[916 bytes]
  245. (hist) ‎Rotatepoint ‎[910 bytes]
  246. (hist) ‎Building EDuke32 on macOS ‎[909 bytes]
  247. (hist) ‎Sizeat ‎[909 bytes]
  248. (hist) ‎Getkeyname ‎[904 bytes]
  249. (hist) ‎Displayrand ‎[899 bytes]
  250. (hist) ‎Addammo ‎[898 bytes]

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