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Showing below up to 100 results in range #1 to #100.
- EDuke32 Modifications (235 revisions)
- Scripting (206 revisions)
- Building EDuke32 on Linux (149 revisions)
- Frequently Asked Questions (109 revisions)
- Building EDuke32 on Windows (108 revisions)
- Build/Mapster32 Keyboard Commands (106 revisions)
- DEF Language (97 revisions)
- Event list (90 revisions)
- Main Page (81 revisions)
- Full command list (67 revisions)
- Level editing (62 revisions)
- Tutorials (60 revisions)
- Pre-defined values (56 revisions)
- Installation and configuration (55 revisions)
- Pre-defined gamevars (51 revisions)
- Utilities (49 revisions)
- Installation Guide for Official Add-ons (42 revisions)
- True Room Over Room Mapping Guide (42 revisions)
- Members of the player structure (39 revisions)
- Sector Effector Reference Guide (39 revisions)
- APT repository (38 revisions)
- Troubleshooting EDuke32 (37 revisions)
- Building EDuke32 on macOS (37 revisions)
- NetDuke32 (37 revisions)
- Confaq42 (36 revisions)
- Command line options (35 revisions)
- Full list of structure members (29 revisions)
- !DN3D Informational Suite (29 revisions)
- Polymer compatibility (28 revisions)
- Palette (environment) (28 revisions)
- Multiplayer (27 revisions)
- Test (26 revisions)
- Members of the userdef structure (26 revisions)
- M32 script commands (26 revisions)
- Console commands (26 revisions)
- Defineprojectile (25 revisions)
- Htflags (25 revisions)
- Spriteflags (24 revisions)
- Rotatesprite (24 revisions)
- Duke Theft Auto (24 revisions)
- Statnum (23 revisions)
- LOGO FLAGS (23 revisions)
- Members of the sprite, hittype, and spriteext structures (22 revisions)
- Gamevar operators (21 revisions)
- Gametext (20 revisions)
- EVENT ANIMATESPRITES (20 revisions)
- Actor (20 revisions)
- Cstat (20 revisions)
- Findnearactor (19 revisions)
- Polymer Deficiencies (19 revisions)
- Screentext (19 revisions)
- Creating custom ANM files (19 revisions)
- Packages (18 revisions)
- Cutscene (DEF) (18 revisions)
- Killit (18 revisions)
- Action (18 revisions)
- Definegametype (17 revisions)
- Enemies (17 revisions)
- Build tools (17 revisions)
- EDuke (17 revisions)
- Enable and fix minibosses (17 revisions)
- Credits (17 revisions)
- Definesound (16 revisions)
- EDuke32 (16 revisions)
- Basepalette (DEF) (16 revisions)
- Tint (DEF) (16 revisions)
- Game setup (16 revisions)
- Sector Tag Reference Guide (16 revisions)
- Setgamepalette (16 revisions)
- Acquiring the EDuke32 Source Code (15 revisions)
- Sector effectors (15 revisions)
- Blendtable (DEF) (15 revisions)
- WEAPONx FLAGS (15 revisions)
- Configuration file options (15 revisions)
- Cstat (wall) (15 revisions)
- Change the player's jump height (15 revisions)
- Showview (15 revisions)
- Updatesector (15 revisions)
- Hitscan (15 revisions)
- EDuke32 Wii (14 revisions)
- Randvar (14 revisions)
- Floorstat (14 revisions)
- Move (14 revisions)
- Palookup (DEF) (13 revisions)
- Suggestions for the future (13 revisions)
- Model (DEF) (13 revisions)
- Digitalnumber (13 revisions)
- Ifvar conditions (13 revisions)
- Ceilingstat (13 revisions)
- Mulscale (13 revisions)
- Advanced effects (13 revisions)
- Ifcount (12 revisions)
- The TO-DO list for EDuke32 and Mapster32 (12 revisions)
- Break (12 revisions)
- Starttrack (12 revisions)
- EVENT DISPLAYMENU (12 revisions)
- EVENT EGS (12 revisions)
- Quote (12 revisions)
- Current menu (12 revisions)
- Addweapon (12 revisions)