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Showing below up to 250 results in range #1 to #250.
- EDuke32 Modifications (235 revisions)
- Scripting (206 revisions)
- Building EDuke32 on Linux (149 revisions)
- Frequently Asked Questions (109 revisions)
- Building EDuke32 on Windows (108 revisions)
- Build/Mapster32 Keyboard Commands (106 revisions)
- DEF Language (97 revisions)
- Event list (90 revisions)
- Main Page (81 revisions)
- Full command list (67 revisions)
- Level editing (62 revisions)
- Tutorials (60 revisions)
- Pre-defined values (56 revisions)
- Installation and configuration (55 revisions)
- Pre-defined gamevars (51 revisions)
- Utilities (49 revisions)
- True Room Over Room Mapping Guide (42 revisions)
- Installation Guide for Official Add-ons (42 revisions)
- Members of the player structure (39 revisions)
- Sector Effector Reference Guide (39 revisions)
- APT repository (38 revisions)
- Building EDuke32 on macOS (37 revisions)
- NetDuke32 (37 revisions)
- Troubleshooting EDuke32 (37 revisions)
- Confaq42 (36 revisions)
- Command line options (35 revisions)
- !DN3D Informational Suite (29 revisions)
- Full list of structure members (29 revisions)
- Palette (environment) (28 revisions)
- Polymer compatibility (28 revisions)
- Multiplayer (27 revisions)
- M32 script commands (26 revisions)
- Console commands (26 revisions)
- Test (26 revisions)
- Members of the userdef structure (26 revisions)
- Htflags (25 revisions)
- Defineprojectile (25 revisions)
- Duke Theft Auto (24 revisions)
- Spriteflags (24 revisions)
- Rotatesprite (24 revisions)
- Statnum (23 revisions)
- LOGO FLAGS (23 revisions)
- Members of the sprite, hittype, and spriteext structures (22 revisions)
- Gamevar operators (21 revisions)
- Gametext (20 revisions)
- EVENT ANIMATESPRITES (20 revisions)
- Actor (20 revisions)
- Cstat (20 revisions)
- Polymer Deficiencies (19 revisions)
- Screentext (19 revisions)
- Creating custom ANM files (19 revisions)
- Findnearactor (19 revisions)
- Killit (18 revisions)
- Action (18 revisions)
- Packages (18 revisions)
- Cutscene (DEF) (18 revisions)
- Credits (17 revisions)
- Enable and fix minibosses (17 revisions)
- Definegametype (17 revisions)
- Enemies (17 revisions)
- Build tools (17 revisions)
- EDuke (17 revisions)
- Basepalette (DEF) (16 revisions)
- EDuke32 (16 revisions)
- Tint (DEF) (16 revisions)
- Game setup (16 revisions)
- Sector Tag Reference Guide (16 revisions)
- Setgamepalette (16 revisions)
- Definesound (16 revisions)
- Configuration file options (15 revisions)
- Cstat (wall) (15 revisions)
- Change the player's jump height (15 revisions)
- WEAPONx FLAGS (15 revisions)
- Showview (15 revisions)
- Updatesector (15 revisions)
- Hitscan (15 revisions)
- Acquiring the EDuke32 Source Code (15 revisions)
- Sector effectors (15 revisions)
- Blendtable (DEF) (15 revisions)
- Randvar (14 revisions)
- Floorstat (14 revisions)
- Move (14 revisions)
- EDuke32 Wii (14 revisions)
- Digitalnumber (13 revisions)
- Model (DEF) (13 revisions)
- Ifvar conditions (13 revisions)
- Mulscale (13 revisions)
- Ceilingstat (13 revisions)
- Advanced effects (13 revisions)
- Palookup (DEF) (13 revisions)
- Suggestions for the future (13 revisions)
- Addweapon (12 revisions)
- Eliminate Shrunk Enemies Attacking Bug (12 revisions)
- M32 script variables (12 revisions)
- Getkeyname (12 revisions)
- Sizeat (12 revisions)
- Current menu (12 revisions)
- Texture (DEF) (12 revisions)
- EVENT CROUCH (12 revisions)
- Pals (12 revisions)
- EVENT GAME (12 revisions)
- Download EDuke32 (12 revisions)
- The TO-DO list for EDuke32 and Mapster32 (12 revisions)
- EVENT DISPLAYMENU (12 revisions)
- Break (12 revisions)
- Starttrack (12 revisions)
- EVENT EGS (12 revisions)
- Ifcount (12 revisions)
- Quote (12 revisions)
- EVENT DISPLAYROOMS (11 revisions)
- Animsounds (DEF) (11 revisions)
- Bits (11 revisions)
- New BUILD map format (11 revisions)
- Definecheat (11 revisions)
- EVENT PREVIOUSWEAPON (11 revisions)
- Tilefromtexture (DEF) (11 revisions)
- Lotag (11 revisions)
- List of Hard Coded Actors (11 revisions)
- EVENT DISPLAYWEAPON (11 revisions)
- E32 Profiles (11 revisions)
- Switch (11 revisions)
- Xvel (11 revisions)
- Definequote (11 revisions)
- Weaponswitch (11 revisions)
- Xpanning (11 revisions)
- Spawn (11 revisions)
- Clipmask (10 revisions)
- Highpalookup (DEF) (10 revisions)
- Palette (10 revisions)
- Falling counter (10 revisions)
- Displayrand (10 revisions)
- How to Download Add-on HRP SVNs (10 revisions)
- Basics (10 revisions)
- Subweapon (10 revisions)
- Operateactivators (10 revisions)
- Ifp (10 revisions)
- EVENT ACTIVATECHEAT (10 revisions)
- Ifphealthl (10 revisions)
- EVENT DISPLAYMENUREST (10 revisions)
- Myospal (10 revisions)
- Resetplayer (10 revisions)
- EVENT DISPLAYBONUSSCREEN (10 revisions)
- EVENT DRAWWEAPON (10 revisions)
- Ldist (10 revisions)
- RETURN (10 revisions)
- Addphealth (10 revisions)
- Members of the wall structure (10 revisions)
- Myos (10 revisions)
- Maphack Language (10 revisions)
- Movesprite (10 revisions)
- Sliding Doors (10 revisions)
- Debug (9 revisions)
- Definegamefuncname (9 revisions)
- EVENT DISPLAYCROSSHAIR (9 revisions)
- EVENT NEWGAMECUSTOM (9 revisions)
- Addinventory (9 revisions)
- Addammo (9 revisions)
- Special Tile Reference Guide (9 revisions)
- Weapon xoffset (9 revisions)
- Yvel (9 revisions)
- Return (9 revisions)
- Skybox (DEF) (9 revisions)
- Currentweapon (9 revisions)
- Mdflags (9 revisions)
- EVENT INVENTORYLEFT (9 revisions)
- EVENT QUICKKICK (9 revisions)
- Ifstrength (9 revisions)
- Dist (9 revisions)
- Setarraysequence (9 revisions)
- Autostep (9 revisions)
- Music (9 revisions)
- How to download the HRP SVN with TortoiseSVN Guide (9 revisions)
- How to Shoot Different Kinds of RPGs (9 revisions)
- Palfrom (9 revisions)
- EVENT CHANGEMENU (9 revisions)
- Ang (9 revisions)
- EVENT WEAPKEY5 (9 revisions)
- Eventloadactor (9 revisions)
- EVENT NEXTWEAPON (9 revisions)
- Angoff (9 revisions)
- Cheatkeys (9 revisions)
- Whilevarn (9 revisions)
- Spritenoshade (9 revisions)
- Ifgotweaponce (9 revisions)
- Ifhitspace (9 revisions)
- PROJECTILE TIMED (9 revisions)
- Quick kick (9 revisions)
- Model rotation (9 revisions)
- EVENT INCURDAMAGE (9 revisions)
- Ifcansee (9 revisions)
- Detail mapping (8 revisions)
- Sizeto (8 revisions)
- Xrepeat (8 revisions)
- Ai (8 revisions)
- EVENT WEAPKEY2 (8 revisions)
- WEAPON (8 revisions)
- Iffloordistl (8 revisions)
- EVENT WEAPKEY4 (8 revisions)
- EVENT DISPLAYINACTIVEMENU (8 revisions)
- Last weapon (8 revisions)
- Shoot (8 revisions)
- Qsprintf (8 revisions)
- Ifbulletnear (8 revisions)
- Ifpinventory (8 revisions)
- Warp on (8 revisions)
- Mapinfo (DEF) (8 revisions)
- EVENT GETMENUTILE (8 revisions)
- EVENT DISPLAYSBAR (8 revisions)
- Ifspawnedby (8 revisions)
- How to Make the Player Swim Like Modern FPS (8 revisions)
- Addlogvar (8 revisions)
- EVENT CAPIR (8 revisions)
- Got access (8 revisions)
- Weaponcount (8 revisions)
- Volume number (8 revisions)
- EVENT WEAPKEY3 (8 revisions)
- Members of the sector structure (8 revisions)
- Setarray (8 revisions)
- EVENT JUMP (8 revisions)
- EVENT PREGAME (8 revisions)
- EVENT WEAPKEY7 (8 revisions)
- EVENT WEAPKEY6 (8 revisions)
- Mapster32 Scripting (8 revisions)
- Endofgame (8 revisions)
- EVENT UPDATESCREENAREA (8 revisions)
- Cross-Platform Modding (8 revisions)
- Sectnum (8 revisions)
- Startlevel (8 revisions)
- Video setup (8 revisions)
- Ifceilingdistl (8 revisions)
- Gotweapon (8 revisions)
- EVENT WEAPKEY8 (8 revisions)
- Cstator (8 revisions)
- Swinging Doors (8 revisions)
- EVENT INIT (8 revisions)
- Spritepal (8 revisions)
- Build units (8 revisions)
- Ammo amount (8 revisions)
- EVENT WEAPKEY9 (8 revisions)
- Guts (8 revisions)
- Shiftvarl (8 revisions)
- Visibility (8 revisions)
- Defineskillname (8 revisions)
- How to Make a Working Keypad (8 revisions)
- Ifdead (8 revisions)
- Ifrnd (8 revisions)
- Define (8 revisions)
- Minitext (8 revisions)
- Activatebysector (7 revisions)
- EVENT LOOKUP (7 revisions)