Spriteflags: Difference between revisions

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rearrange wording of how the per-tile value and per-sprite value is XORed.
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Outside of actors, states, and events,<br/>
Outside of actors, states, and events,<br/>
'''spriteflags''' <picnum> <value> <br/>
'''spriteflags''' <picnum> <value> <br/>
sets the same flags per-tile. When a flag is checked, the per-tile value is XORed with the per-sprite value, i.e. one reverses the other.
sets the same flags per-tile. The per-tile value is XORed with the per-sprite value, i.e. the setting of one to "true" reverses the other.
[[Category:Bitfields]]
[[Category:Bitfields]]
[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Sprite manipulation]]
[[Category:Sprite manipulation]]

Revision as of 10:43, 18 April 2012

Inside actor, state, and event code,
spriteflags <value>
sets the htflags value for the current sprite.

Outside of actors, states, and events,
spriteflags <picnum> <value>
sets the same flags per-tile. The per-tile value is XORed with the per-sprite value, i.e. the setting of one to "true" reverses the other.