Spriteflags: Difference between revisions

From EDukeWiki
Jump to navigation Jump to search
fixed slight format goof
One (talk | contribs)
No edit summary
Line 1: Line 1:
spriteflags <value>
'''spriteflags''' <value>


Sets special flags for sprites. The values are:
Sets special flags for sprites. The values are:

Revision as of 13:33, 4 May 2009

spriteflags <value>

Sets special flags for sprites. The values are:

1 - Generates a shadow. See spriteshadow.
2 - Turns palette 6 whenever night vision goggles are used. See spritenvg.
4 - The sprite's shade is unaffected by the shade of its sector. See spritenoshade.
8 - Is a projectile.
16 - Prevents teleporting. The sprite is not entered into the decal deletion queue.
32 - Is an enemy. See useractor.
64 - Sprite will be insusceptible to floor palette of sector containing this sprite. See spritenopal.

It is a bitfield, so add together the values you want and then use spriteflags with the sum.