Spriteflags

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Revision as of 15:09, 1 January 2012 by Hendricks266 (talk | contribs)
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Inside actor, state, and event code,
spriteflags <value>
sets the htflags value for the current sprite.

Outside of actors, states, and events,
spriteflags <picnum> <value>
sets the same flags per-tile. When a flag is checked, the per-tile value is XORed with the per-sprite value, i.e. one reverses the other.