Spriteflags

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Revision as of 16:30, 9 July 2007 by 189.6.149.62 (talk)
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spriteflags <value>

Sets special flags for sprites. The values are:

1 - Generates a shadow. See spriteshadow.
2 - Turns palette 6 whenever night vision goggles are used. See spritenvg.
4 - The sprite's shade is unaffected by the shade of its sector. See spritenoshade.
8 - Is a projectile.
16 - Prevents teleporting. The sprite is not entered into the decal deletion queue.
32 - Is an enemy. See useractor.

It is a bitfield, so add together the values you want and then use spriteflags with the sum.