Spritenoshade

From EDukeWiki
Revision as of 13:55, 21 May 2007 by Jblade (talk | contribs) (fixed spelling error)
Jump to navigation Jump to search

spritenoshade <tilenum>

Causes sprite <tilenum> to be unaffected by the shade of the sector it is in.

If you want to a actor glow like some projectiles in the game, use together with setactor[THISACTOR].shade -127.