Starttrackvar: Difference between revisions

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Sorry for cutting out XTHX2's contributions but this page was a bit confusing
var suffix merge
 
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'''starttrackvar''' <track#>
#REDIRECT [[starttrack]]
 
   
starttrackvar is used to change the current background music that is playing. This command works like the [[starttrack]] command but the former can accept gamevars whereas the later accepts only constants.
 
<track#> is literally the track number of the current episode (which can be detected with the [[gamevar]] [[VOLUME]]) as defined by the [[music]] command.
 
Example: this will start the music track from episode 3, level 2.
 
gamevar episode 2 0
gamevar level 1 0
getuserdef[THISACTOR].volume_number TEMP
  setuserdef[THISACTOR].volume_number episode
starttrackvar level
setuserdef[THISACTOR].volume_number TEMP
 
[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Sound manipulation]]
[[Category:Sound manipulation]]

Latest revision as of 20:41, 24 February 2011

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