Statnum

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Statnums are used by the game internally to see whether something is an actor, player, projectile, etc...

Some statnums also have certain properties attached to them. For example, actors with a statnum of 5 (moveweapons) cannot be killed with the killit primitive. In order for them to be killed their statnum has to be changed with changespritestat.

Below is a list of statnums that can be put into DEFS.CON for easy editing.

// Statnums
define moveactors       1
define movefta          2
define moveeffectors    3
define moveexplosions   4
define moveweapons      5
define movestandables   6
define movetransports   9
define moveplayers     10
define movefallers     12