Talk:Full command list: Difference between revisions

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Finish documenting all entries in command list.
Finish documenting all entries in command list.


Update list with 1.3.0 additions/removals.  Should the whole list be regenerated?  If not, add the following to current list:
*[[action]]
 
*[[activatebysector]]
    "displayrandvar",          // 250
*[[actor]]
    "displayrandvarvar",        // 251
*[[addammo]]
    "checkavailinven",          // 252
*[[addinventory]]
    "globalsoundvar",          // 253
*[[addkills]]
    "guniqhudid",              // 254
*[[addlog]]
    "getprojectile",            // 255
*[[addlogvar]]
    "getthisprojectile",        // 256
*[[addphealth]]
    "setthisprojectile",        // 257
*[[addstrength]]
    "definecheat",              // 258
*[[addvar]]
    "cheatkeys",                // 259
*[[addvarvar]]
    "userquote",                // 260
*[[addweapon]]
    "precache",                // 261
*[[addweaponvar]]
    "projectile",              // 262
*[[ai]]
    "redefinequote",            // 263
*[[andvar]]
    "dynquote",                // 264
*[[andvarvar]]
    "getpname",                // 265
*[[angoff]]
    "qstrcat",                  // 266
*[[angoffvar]]
    "qstrcpy",                  // 267
*[[betaname]]
    "setsprite",                // 268
*[[break]]
    "rotatepoint",              // 269
*[[cactor]]
    "dragpoint",                // 270
*[[case]]
    "getzrange",                // 271
*[[changespritesect]]
    "changespritestat",        // 272
*[[changespritestat]]
    "getceilzofslope",          // 273
*[[cheatkeys]]
    "getflorzofslope",          // 274
*[[checkactivatormotion]]
    "neartag",                  // 275
*[[checkavailinven]]
*[[checkavailweapon]]
*[[clipdist]]
*[[cos]]
*[[count]]
*[[cstat]]
*[[cstator]]
*[[debris]]
*[[debug]]
*[[default]]
*[[define]]
*[[definecheat]]
*[[definegametype]]
*[[definelevelname]]
*[[defineprojectile]]
*[[definequote]]
*[[defineskillname]]
*[[definesound]]
*[[definevolumename]]
*[[digitalnumber]]
*[[displayrand]]
*[[displayrandvar]]
*[[displayrandvarvar]]
*[[dist]]
*[[divvar]]
*[[divvarvar]]
*[[dragpoint]]
*[[dynquote]]
*[[else]]
*[[enda]]
*[[endevent]]
*[[endofgame]]
*[[ends]]
*[[endswitch]]
*[[enhanced]]
*[[eqspawn]]
*[[eqspawnvar]]
*[[eshoot]]
*[[eshootvar]]
*[[espawn]]
*[[espawnvar]]
*[[eventloadactor]]
*[[fall]]
*[[findnearactor]]
*[[findnearactord]]
*[[findnearactordvar]]
*[[findnearactorvar]]
*[[findnearsprite]]
*[[findnearsprited]]
*[[findnearspritedvar]]
*[[findnearspritevar]]
*[[findotherplayer]]
*[[findplayer]]
*[[flash]]
*[[gamestartup]]
*[[gametext]]
*[[gamevar]]
*[[getactor]]
*[[getactorangle]]
*[[getactorvar]]
*[[getangle]]
*[[getangletotarget]]
*[[getceilzofslope]]
*[[getflorzofslope]]
*[[getlastpal]]
*[[getplayer]]
*[[getplayerangle]]
*[[getplayervar]]
*[[getpname]]
*[[getprojectile]]
*[[getsector]]
*[[gettextureceiling]]
*[[gettexturefloor]]
*[[getthisprojectile]]
*[[getuserdef]]
*[[getwall]]
*[[getzrange]]
*[[globalsound]]
*[[globalsoundvar]]
*[[gmaxammo]]
*[[guniqhudid]]
*[[guts]]
*[[hitradius]]
*[[hitscan]]
*[[ifaction]]
*[[ifactioncount]]
*[[ifactor]]
*[[ifactornotstayput]]
*[[ifai]]
*[[ifangdiffl]]
*[[ifawayfromwall]]
*[[ifbulletnear]]
*[[ifcansee]]
*[[ifcanseetarget]]
*[[ifcanshoottarget]]
*[[ifceilingdistl]]
*[[ifcount]]
*[[ifdead]]
*[[iffloordistl]]
*[[ifgapzl]]
*[[ifgotweaponce]]
*[[ifhitspace]]
*[[ifhitweapon]]
*[[ifinouterspace]]
*[[ifinspace]]
*[[ifinwater]]
*[[ifmove]]
*[[ifmultiplayer]]
*[[ifnosounds]]
*[[ifnotmoving]]
*[[ifonwater]]
*[[ifoutside]]
*[[ifp]]
*[[ifpdistg]]
*[[ifpdistl]]
*[[ifphealthl]]
*[[ifpinventory]]
*[[ifrespawn]]
*[[ifrnd]]
*[[ifsound]]
*[[ifspawnedby]]
*[[ifspritepal]]
*[[ifsquished]]
*[[ifstrength]]
*[[ifvarand]]
*[[ifvare]]
*[[ifvarg]]
*[[ifvarl]]
*[[ifvarn]]
*[[ifvarvarand]]
*[[ifvarvare]]
*[[ifvarvarg]]
*[[ifvarvarl]]
*[[ifvarvarn]]
*[[ifwasweapon]]
*[[include]]
*[[insertspriteq]]
*[[killit]]
*[[ldist]]
*[[lockplayer]]
*[[lotsofglass]]
*[[mail]]
*[[mikesnd]]
*[[minitext]]
*[[modvar]]
*[[modvarvar]]
*[[money]]
*[[move]]
*[[movesprite]]
*[[mulscale]]
*[[mulvar]]
*[[mulvarvar]]
*[[music]]
*[[myos]]
*[[myospal]]
*[[myospalx]]
*[[myosx]]
*[[neartag]]
*[[nullop]]
*[[onevent]]
*[[operate]]
*[[operateactivators]]
*[[operatemasterswitches]]
*[[operaterespawns]]
*[[operatesectors]]
*[[orvar]]
*[[orvarvar]]
*[[palfrom]]
*[[paper]]
*[[pkick]]
*[[precache]]
*[[projectile]]
*[[pstomp]]
*[[qspawn]]
*[[qspawnvar]]
*[[qstrcat]]
*[[qstrcpy]]
*[[quote]]
*[[randvar]]
*[[randvarvar]]
*[[readgamevar]]
*[[redefinequote]]
*[[resetactioncount]]
*[[resetcount]]
*[[resetplayer]]
*[[respawnhitag]]
*[[rotatepoint]]
*[[rotatesprite]]
*[[savegamevar]]
*[[sectgethitag]]
*[[sectgetlotag]]
*[[setactor]]
*[[setactorangle]]
*[[setactorvar]]
*[[setaspect]]
*[[setplayer]]
*[[setplayerangle]]
*[[setplayervar]]
*[[setprojectile]]
*[[setsector]]
*[[setsprite]]
*[[setthisprojectile]]
*[[setuserdef]]
*[[setvar]]
*[[setvarvar]]
*[[setwall]]
*[[shiftvarl]]
*[[shiftvarr]]
*[[shoot]]
*[[shootvar]]
*[[sin]]
*[[sizeat]]
*[[sizeto]]
*[[sleeptime]]
*[[smaxammo]]
*[[sound]]
*[[soundonce]]
*[[soundoncevar]]
*[[soundvar]]
*[[spawn]]
*[[spgethitag]]
*[[spgetlotag]]
*[[spriteflags]]
*[[spritenoshade]]
*[[spritenvg]]
*[[spritepal]]
*[[spriteshadow]]
*[[sqrt]]
*[[ssp]]
*[[startlevel]]
*[[starttrack]]
*[[state]]
*[[stopallsounds]]
*[[stopsound]]
*[[stopsoundvar]]
*[[strength]]
*[[subvar]]
*[[subvarvar]]
*[[switch]]
*[[time]]
*[[tip]]
*[[tossweapon]]
*[[txdist]]
*[[updatesector]]
*[[updatesectorz]]
*[[useractor]]
*[[userquote]]
*[[wackplayer]]
*[[whilevarn]]
*[[whilevarvarn]]
*[[xorvar]]
*[[xorvarvar]]
*[[zshoot]]

Revision as of 01:27, 24 September 2005

To-do list:

Finish documenting all entries in command list.