Talk:Htcgg

From EDukeWiki
Revision as of 07:42, 3 January 2015 by Jwaffe (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

is there any chance that actor[i].cgg is some kind of bounce count for pipebombs? Just wondering

    if ((retval &49152) >= 32768 && actor[spritenum].cgg == 0) spr->ang += 768; //(about 135 degrees)

is found in A_MoveSprite in actors.c in the source code

-75