Tilefromtexture (DEF): Difference between revisions

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<span {{code}}>'''texture'''</span>
<span {{code}}>'''texture'''</span>


Creates a true-color hightile version of this tile, allowing it to bypass palette limitations.
Creates a true-color hightile version of this tile, allowing it to bypass palette limitations in polymost and polymer.


<span {{code}}>'''ifcrc''' <value></span>
<span {{code}}>'''ifcrc''' <value></span>

Revision as of 15:43, 22 March 2021

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tilefromtexture <tilenum> { [...] }

Used to generate an 8-bit tile from an image file. Use the alpha channel for transparency instead of the pink color.

Tokens

file <filename> (or name)

Defines which texture file to use. File may be any PNG, JPG, DDS, TGA, BMP, GIF or PCX file. This instruction must be supplied.

alphacut <value>

Sets the level of transparency at which a pixel in the texture is considered opaque. Pixels with more transparency than the cut-off are not drawn to the screen when rendered. The default setting is 0.32, which is just below the 33% transparency level of Build. If your texture has areas that are more transparent than the default, you can lower the cut-off level to preserve that detail.

xoffset <value> (or xoff)
yoffset <value> (or yoff)

Set the offsets of the tile.

texhitscan

Set texture hitscan for the tile.

nofullbright

The texture will be converted to the game palette without fullbright colors.

texture

Creates a true-color hightile version of this tile, allowing it to bypass palette limitations in polymost and polymer.

ifcrc <value>

DESCRIPTION

ifmatch { [...] }

DESCRIPTION

crc32 <value>
DESCRIPTION
size <width> <height>
DESCRIPTION