Tutorials: Difference between revisions
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A new Table, I tired to base the difficulty on the amount and level of code involved. |
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<tr align=center> | <tr align=center> | ||
<td>[[How_to_Change_the_Loading_Screen_Background|Change the loading screen background]]</td> | <td>[[How_to_Change_the_Loading_Screen_Background|Change the loading screen background]]</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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<tr align=center> | <tr align=center> | ||
<td>[[Value_controlled_rain_code|Control rain on a fine scale]]</td> | <td>[[Value_controlled_rain_code|Control rain on a fine scale]]</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td>*</td> | |||
</tr> | |||
<tr align=center> | |||
<td>[[Breakable Actor|Create Breakable Actors]]</td> | |||
<td>*</td> | |||
<td></td> | |||
<td></td> | |||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr align=center> | <tr align=center> | ||
<td>[[How_to_display_negative_numbers_with_the_digital_font|Display negative numbers with the digital font]]</td> | <td>[[How_to_display_negative_numbers_with_the_digital_font|Display negative numbers with the digital font]]</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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<tr align=center> | <tr align=center> | ||
<td>[[Eliminate_Shrunk_Enemies_Attacking_Bug|Eliminate the "shrunk enemies attacking" bug]]</td> | <td>[[Eliminate_Shrunk_Enemies_Attacking_Bug|Eliminate the "shrunk enemies attacking" bug]]</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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</tr> | </tr> | ||
<tr align=center> | <tr align=center> | ||
<td>[[ | <td>[[How_to_manually_reload|How to code a manual reload for the pistol]]</td> | ||
<td> | <td>*</td> | ||
<td> | <td></td> | ||
<td> | <td></td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr align=center> | <tr align=center> | ||
<td>[[Improve_The_Third_Person_View_with_Zoom|Improve the third person view with zoom]]</td> | <td>[[Improve_The_Third_Person_View_with_Zoom|Improve the third person view with zoom]]</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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<tr align=center> | <tr align=center> | ||
<td>[[Limit_the_height_of_the_player's_jump|Limit/extend the player's jumping height]]</td> | <td>[[Limit_the_height_of_the_player's_jump|Limit/extend the player's jumping height]]</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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<tr align=center> | <tr align=center> | ||
<td>[[How_to_make_a_health_bar|Make a health bar]]</td> | <td>[[How_to_make_a_health_bar|Make a health bar]]</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr align=center> | <tr align=center> | ||
<td>[[How_to_make_a_clock|Make a in-game clock]]</td> | <td>[[How_to_make_a_clock|Make a in-game clock]]</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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<tr align=center> | <tr align=center> | ||
<td>[[How_to_make_a_sprint_key|Make a sprint key]]</td> | <td>[[How_to_make_a_sprint_key|Make a sprint key]]</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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<tr align=center> | <tr align=center> | ||
<td>[[How_to_Make_a_Working_Keypad|Make a working keypad]]</td> | <td>[[How_to_Make_a_Working_Keypad|Make a working keypad]]</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr align=center> | <tr align=center> | ||
<td>[[How_to_Shoot_Different_Kinds_of_RPGs|Make actors shoot different types of RPGs]]</td> | <td>[[How_to_Shoot_Different_Kinds_of_RPGs|Make actors shoot different types of RPGs]]</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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<tr align=center> | <tr align=center> | ||
<td>[[Make_actor_aim_vertical|Make an actor aim vertically at another]]</td> | <td>[[Make_actor_aim_vertical|Make an actor aim vertically at another]]</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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<tr align=center> | <tr align=center> | ||
<td>[[How_to_Make_Controllable_Security_Cameras|Make controllable security cameras]]</td> | <td>[[How_to_Make_Controllable_Security_Cameras|Make controllable security cameras]]</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
</tr> | </tr> | ||
<tr align=center> | <tr align=center> | ||
<td>[[How_to_Make_Models_Pitch|Make models pitch on sloped surfaces]]</td> | <td>[[How_to_Make_Models_Pitch|Make models pitch on sloped surfaces]]</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
<td> | <td>*</td> | ||
</tr> | </tr> | ||
<tr align=center> | <tr align=center> | ||
<td>[[Make_one_actor_face_another|Make one actor face another]]</td> | <td>[[Make_one_actor_face_another|Make one actor face another]]</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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<tr align=center> | <tr align=center> | ||
<td>[[Make_Nightvision_light_rooms|Make the night vision goggles light up darkened areas]]</td> | <td>[[Make_Nightvision_light_rooms|Make the night vision goggles light up darkened areas]]</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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<tr align=center> | <tr align=center> | ||
<td>[[How_to_Make_the_Player_Swim_Like_Modern_FPS|Make the player swim like in a modern FPS]]</td> | <td>[[How_to_Make_the_Player_Swim_Like_Modern_FPS|Make the player swim like in a modern FPS]]</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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<tr align=center> | <tr align=center> | ||
<td>[[How_to_Make_the_Screen_Tilt_While_Using_Jetpack|Make the screen tilt while using jetpack]]</td> | <td>[[How_to_Make_the_Screen_Tilt_While_Using_Jetpack|Make the screen tilt while using jetpack]]</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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<tr align=center> | <tr align=center> | ||
<td>[[Prevent_fall_damage_or_falling_death|Prevent damage/death from long falls]]</td> | <td>[[Prevent_fall_damage_or_falling_death|Prevent damage/death from long falls]]</td> | ||
<td> | <td>*</td> | ||
<td></td> | <td></td> | ||
<td></td> | <td></td> | ||
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<tr align=center> | <tr align=center> | ||
<td>[[Eliminate_player_self-damage|Prevent players/actors from inflicting self-damage]]</td> | <td>[[Eliminate_player_self-damage|Prevent players/actors from inflicting self-damage]]</td> | ||
<td> | <td>*</td> | ||
<td></td> | |||
<td></td> | |||
<td></td> | |||
</tr> | |||
<tr align=center> | |||
<td>[[Play a movie file when starting an episode]]</td> | |||
<td>*</td> | |||
<td></td> | <td></td> | ||
<td></td> | <td></td> |
Revision as of 15:36, 2 February 2016
These are a few basic tutorials which show off some things made possible by EDuke32's enhanced scripting system. Want more examples? Download one of the many existing EDuke32 mods, open up the CON files and dig in!