Updatesector: Difference between revisions

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'''updatesector''' <x> <y> <gamevar><br>
'''updatesector''' <in_x> <in_y> <in_out_sectnum><br>
'''updatesectorz''' <x> <y> <z> <gamevar>
'''updatesectorz''' <in_x> <in_y> <in_z> <in_out_sectnum>


Returns [[sector id]] of the [[sector]] containing the point (<x>,<y>) or (<x>,<y>,<z>) into <[[gamevar]]>. If it is not a valid sector (like outside the map, inside a column, or below the floor), it returns -1.  You should verify that the value return is not equal to -1 before manipulating the sector or you could have problems.
Returns [[sector id]] of the [[sector]] containing the point (<in_x>,<in_y>) or (<in_x>,<in_y>,<in_z>) into <in_out_[[sectnum]]>. The final parameter must be pre-populated with what is assumed to be the correct sector, such as the sprite's pre-existing sectnum. If it is not a valid sector (like outside the map, inside a column, or below the floor), it returns -1.  You should verify that the value return is not equal to -1 before manipulating the sector or you could have problems.


[[Category:EDuke32 specific commands]]
[[Category:EDuke32 specific commands]]
[[Category:Sector manipulation]]
[[Category:Sector manipulation]]

Revision as of 00:13, 8 February 2018

updatesector <in_x> <in_y> <in_out_sectnum>
updatesectorz <in_x> <in_y> <in_z> <in_out_sectnum>

Returns sector id of the sector containing the point (<in_x>,<in_y>) or (<in_x>,<in_y>,<in_z>) into <in_out_sectnum>. The final parameter must be pre-populated with what is assumed to be the correct sector, such as the sprite's pre-existing sectnum. If it is not a valid sector (like outside the map, inside a column, or below the floor), it returns -1. You should verify that the value return is not equal to -1 before manipulating the sector or you could have problems.