User talk:Hendricks266: Difference between revisions

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== Current Projects ==
== Administrative Requests ==
Feel free to add requests here if you want a change made to the wiki that is restricted to administrators. Use a level three heading for each issue, like this:


* [[Tutorials]]
<nowiki>=== Request: ... ===</nowiki>
** [[Enable_and_fix_minibosses|How to Enable and Fix the Minibosses]]
* [[Configuration_file_options|Configuration File Options]] - I got lazy and didn't finish the descriptions. At least I have almost all the parameters there.
* [[Level_editing|Level Editing]]
** [[Special_Sprite_Reference_Guide|Special Sprite Reference Guide]]
** [[Sector_Effector_Reference_Guide|Sector Effector Reference Guide]]
** [[Sector_Tag_Reference_Guide|Sector Tag Reference Guide]]
* Completing [[Full_command_list|All Commmands]]
* Completing [[Full_list_of_structure_members|All Stucture Members]]


== Requests ==
=== Request: Locked/Keycard Doors and Doors/Switch Categories ===
How about one more 'blank' sub header under Doors, [[:Category:Editing Doors]] ?


=== Cutscenes ===
I want to change the title from Locked Doors to Keycard Doors, and make one named Locked Doors to describe various locked/unlock door set ups. Then I think all of [[:Category:Editing Switch Effects]] should be integrated to the door section.
* Add con control over cutscenes in the form of:
** Pre-Episode Cutscenes:
*** Does this episode have a beginning cutscene (Ep. 4)?
*** If it does, if there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
*** If it does, what is the filename?
*** If it does, what are the sound effects?
** Ending Cutscenes:
*** Is the ending cutscene an .anm file (Ep. 2-4) or a tile range (Ep. 1)?
*** If it is a tile range, where are the tiles (tilenum)?
*** If it is an .anm file, what is the filename?
*** If there are multiple .anm files (Ep. 4), how many are there, and what are the filenames?
*** What are the sound effects?
** Ending Screens:
*** Does this episode have a tile-based ending screen (Ep. 1-2) or not (Ep. 3-4)?
*** If it does, what is the tilenum?
** All but Ending Screens:
*** Is there a background .mid?
*** If there is, what is it?
*** How many sound effects are there?
*** When do the sound effects play?
** Opening Logos:
*** What is the filename?
*** If there are multiple .anm files, how many are there, and what are the filenames?
*** Is there a background .mid?
*** If there is, what is it?
*** How many sound effects are there?
*** When do the sound effects play?


=== Redefine Primitives ===
Hopefully I posted this right.
* Add other redefine primitives:
** redefine
** redefinesound
** redefinevolume
** redefineskill
** redefinelevelname
** remusic


=== Hard-Coded Actor "var" Primitives ===
Cheers - Hank
* Add more "var" primitives to existing primitives:
** gutsvar <tilenum> <amount [[gamevar]]>
** debrisvar <tilenum> <amount [[gamevar]]>
** mailvar <amount [[gamevar]]>
** moneyvar <amount [[gamevar]]>
** papervar <amount [[gamevar]]>
** lotsofglassvar <amount [[gamevar]]>


=== Mathematical Primitives ===
:I moved Locked Doors to [[Keycard Doors]] for you... everything else you should be able to take care of yourself. I see no protections on any of these pages. -[[User:Hendricks 266|Hendricks266]] ([[User talk:Hendricks 266|talk]]) 16:49, 10 April 2012 (PDT)
* Add more mathematical primitives:
** Exponents <del>(Also covers square root and cube root, ^0.5 and ^0.3[33333…] respectively)</del> I have since discovered the [[sqrt]] parameter, and getting the cube root of something is pretty much useless.
*** expvar <gamevar> <value>
*** expvarvar <gamevar> <gamevar>


=== Maphack Functions ===
:: Thanks - Yet I can not add another chapter under doors; in this case a bold L and a title Locked Doors, and describe all normal and trick type arrangements for doors. Or we simply provide a link at the bottom of the door section (Pages in category "Editing Doors") to Editing Switch Effects page and I edit that. {that too I can not do}
* Add additional Maphack functions in addition to [[angoff]] and notmd\2\3:
:: Cheers [[User:Hank|Hank]] ([[User talk:Hank|talk]]) 19:28, 12 April 2012 (PDT)
** xyz, offset
:::Categories are managed by the MediaWiki software. You put articles in categories by adding the syntax for it in their own pages. I created a new [[Locked Doors]] page for you to edit which now shows up in [[:Category:Editing Doors]] because I specified it, which you can see when you edit the page. I added [[:Category:Editing Switch Effects]] to [[:Category:Editing Doors]] as well. Cheers! -[[User:Hendricks 266|Hendricks266]] ([[User talk:Hendricks 266|talk]]) 01:20, 13 April 2012 (PDT)
** xyz, scale (The model, not the actual sprite.)
::::BTW, watching pages simply makes them bold in [[Special:RecentChanges]]. -[[User:Hendricks 266|Hendricks266]] ([[User talk:Hendricks 266|talk]]) 01:23, 13 April 2012 (PDT)
** nodraw (Like the notmd\2\3 command but makes it completly invisble. The cinema sign is being rendered twice right now.)
** wall, floor and celing hacks that lets you fix badly aligned or turned textures.
** an override hack that lets you over ride the texture defined in def code in the case of odd texture choices that becomes visible when you go highres. Not sure if this is needed anywhere at all though.
** pitch, roll (to have the full 6 degrees of freedom)
For more information see the [http://forums.3drealms.com/vb/showthread.php?t=21391 Maphacks: Do we need additional functions?] thread at the 3D Realms forums.


=== Dynamic Lighting ===
::: Many thanks. The info is now updated. I planed to place it into Locked Doors, but have second thoughts. Currently it is linked to Switch Effects on the front page. We can not have two titles for the same material. It's a decision you need to do. - Keep the status quo and link Locked Doors to Switch Effects, or deleting Switch Effects all together and place all the text into Locked Doors, or whatever else you think is appropiate. Either way, Doors are now up to date. Cheers [[User:Hank|Hank]] ([[User talk:Hank|talk]]) 23:42, 14 April 2012 (PDT)
<FONT FACE="Comic Sans MS" SIZE="+1"><NOWIKI>*shot*</NOWIKI></FONT>

Latest revision as of 02:23, 5 November 2012

Administrative Requests

Feel free to add requests here if you want a change made to the wiki that is restricted to administrators. Use a level three heading for each issue, like this:

=== Request: ... ===

Request: Locked/Keycard Doors and Doors/Switch Categories

How about one more 'blank' sub header under Doors, Category:Editing Doors ?

I want to change the title from Locked Doors to Keycard Doors, and make one named Locked Doors to describe various locked/unlock door set ups. Then I think all of Category:Editing Switch Effects should be integrated to the door section.

Hopefully I posted this right.

Cheers - Hank

I moved Locked Doors to Keycard Doors for you... everything else you should be able to take care of yourself. I see no protections on any of these pages. -Hendricks266 (talk) 16:49, 10 April 2012 (PDT)
Thanks - Yet I can not add another chapter under doors; in this case a bold L and a title Locked Doors, and describe all normal and trick type arrangements for doors. Or we simply provide a link at the bottom of the door section (Pages in category "Editing Doors") to Editing Switch Effects page and I edit that. {that too I can not do}
Cheers Hank (talk) 19:28, 12 April 2012 (PDT)
Categories are managed by the MediaWiki software. You put articles in categories by adding the syntax for it in their own pages. I created a new Locked Doors page for you to edit which now shows up in Category:Editing Doors because I specified it, which you can see when you edit the page. I added Category:Editing Switch Effects to Category:Editing Doors as well. Cheers! -Hendricks266 (talk) 01:20, 13 April 2012 (PDT)
BTW, watching pages simply makes them bold in Special:RecentChanges. -Hendricks266 (talk) 01:23, 13 April 2012 (PDT)
Many thanks. The info is now updated. I planed to place it into Locked Doors, but have second thoughts. Currently it is linked to Switch Effects on the front page. We can not have two titles for the same material. It's a decision you need to do. - Keep the status quo and link Locked Doors to Switch Effects, or deleting Switch Effects all together and place all the text into Locked Doors, or whatever else you think is appropiate. Either way, Doors are now up to date. Cheers Hank (talk) 23:42, 14 April 2012 (PDT)