Difference between revisions of "Video setup"

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The '''''video setup''''' menu is used to adjust several aspects of the game's video display.
 
The '''''video setup''''' menu is used to adjust several aspects of the game's video display.
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==Common Settings==
  
 
===Resolution===
 
===Resolution===
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===Full Screen===
 
===Full Screen===
:'''''Full Screen''''' is a toggle for '''Yes''' (Full Screen) or '''No''' (Windowed)
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:'''''Full Screen''''' is a toggle for '''Yes''' (Full Screen) or '''No''' (Windowed).
  
 
===Color Correction===
 
===Color Correction===
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:*'''''Brightness''''' is a slider to adjust [[Wikipedia:Luma_(video)|brightness]] of the display.
 
:*'''''Brightness''''' is a slider to adjust [[Wikipedia:Luma_(video)|brightness]] of the display.
  
===Pixel Doubling - Software===
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==Software==
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===Pixel Doubling===
 
:'''''Pixel Doubling''''' is the correct terminology for the '''''Detail''''' option in the original game's option menu, with '''Off''' corresponding to High Detail and '''On''' to Low Detail. When enabled, this setting cuts the amount of detail on screen in half by drawing the game viewport at half the current resolution then doubling the pixels from 1x1 to 2x2. This option only appears for the Classic renderer and is recommended to be '''Off''' at all times unless the hardware you are using is incredibly weak making this a necessity.
 
:'''''Pixel Doubling''''' is the correct terminology for the '''''Detail''''' option in the original game's option menu, with '''Off''' corresponding to High Detail and '''On''' to Low Detail. When enabled, this setting cuts the amount of detail on screen in half by drawing the game viewport at half the current resolution then doubling the pixels from 1x1 to 2x2. This option only appears for the Classic renderer and is recommended to be '''Off''' at all times unless the hardware you are using is incredibly weak making this a necessity.
  
===Renderer Setup - Software===
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===Renderer Setup===
 
:'''''Renderer Setup''''' when in the 'Software' mode opens to the the following sub-menu:
 
:'''''Renderer Setup''''' when in the 'Software' mode opens to the the following sub-menu:
:*'''''Aspect Ratio''''' is an adjustment for the selected screen resolution. 'Auto' is recommended for most systems. Other options are ''Old Reg''ular and ''Old Wide''.
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:*'''''Aspect Ratio''''' is an adjustment for the selected screen resolution. '''Auto''' is recommended for most systems. Other options are '''Old Reg'''ular and '''Old Wide'''.
 
:*'''''Ambient Light Level''''' is a slider that adjusts the visibility of the game. Depending on the selected screen resolution is affects the visibility of the scene and objects within.
 
:*'''''Ambient Light Level''''' is a slider that adjusts the visibility of the game. Depending on the selected screen resolution is affects the visibility of the scene and objects within.
  
===Texture Filter ===
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==OpenGL==
:'''''Texture Filter''''' It reduces the 'boxes' seen of the textures when you come close to a wall. Six filter types are available, ''Nearest'' (basic), ''Nearest-MM-Nearest'', ''Nearest-MM-Linear, ''Linear'', ''Bilinear'' and ''Trilinear'' (the best to smooth the mipmap gradients). Note: If the High Resolution pack is not used, those filters give the impression to blur the game only.
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===Texture Filter===
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:'''''Texture Filter''''' blurs highres textures to "smooth over" visible pixels. Six filter types are available, '''Nearest''' (basic), '''Nearest-MM-Nearest''', '''Nearest-MM-Linear''', '''Linear''', '''Bilinear''' and '''Trilinear'''. For the original 8-bit art, '''Nearest-MM-Linear''' is highly recommended. For highres art, '''Trilinear''' is recommended.
  
===Renderer Setup ===
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===Renderer Setup===
 
:'''''Renderer Setup''''' opens to the the following sub-menu when in the OpenGL mode:
 
:'''''Renderer Setup''''' opens to the the following sub-menu when in the OpenGL mode:
*'''''Aspect Ratio''''' is an adjustment for the selected screen resolution. 'Auto' is recommended for most systems. In the OpenGL mode the available settings and be dialed with the arrow keys to ratio of 1.33:1, 1.66:1, 1.78:1, 1.85:1 or 2.35:1.
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*'''''Aspect Ratio''''' is an adjustment for the selected screen resolution. '''Auto''' is recommended for most systems. In the OpenGL mode the available settings and be dialed with the arrow keys to ratio of 1.33:1, 1.66:1, 1.78:1, 1.85:1 or 2.35:1.
*'''''Ambient Light Level''''' the slider adjusts the illumination of the game. Depending on the selected screen resolution is affects the visibility of the scene and objects within.
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*'''''Ambient Light Level''''' adjusts the illumination of the game with a slider. Depending on the selected screen resolution is affects the visibility of the scene and objects within.
*'''''Anisotropic Filtering''''' means filter (sharpen) distant scenes viewed from an angle. The setting may be overwritten by your video driver, if not, the higher the value the harder the video card must work. What is available is ''2x''(2:1), 4x(4:1), 8x(8:1), 16x(16:1) and 'None'.  
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*'''''Anisotropic Filtering''''' means filter (sharpen) distant scenes viewed from an angle. The setting may be overwritten by your video driver, if not, the higher the value the harder the video card must work. What is available is '''2x''' (2:1), '''4x''' (4:1), '''8x''' (8:1), '''16x''' (16:1) and '''None'''.  
*'''''Use Vsync''''' If left to ''YES'' it avoids tearing the screens. Only if your video card can not handle the resulting frame rate should it be set to ''NO''.
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*'''''Use VSync''''' avoids tearing the screens. It should only be set to '''No''' if your video card cannot handle the resulting processor load.
*'''''Enable Highres Textures''''' When set to Yes utilizes the High Resolution pack textures and models, and the other related options:
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*'''''Enable Highres Textures''''' utilizes any defined [[DEF Language#texture|hightile textures]] and enables the other related options:
:* '''''Highres Texture Quality''''' is slider for fine tune the sharpeness of the textures.
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:* '''''Highres Texture Quality''''' is slider for fine tune the sharpness of the textures.
:* '''''PreLoad Map Textures''''' is a toggle to either preload the textures (ON) before playing the map or loading them during play (OFF).
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:* '''''Preload Map Textures''''' is a toggle to either preload the textures ('''On''') before playing the map or loading them during play ('''Off''').
:* '''''Use Texture Cache''''' with either ''ON'' or ''Compressed''. This currently works only for nVidia Cards, AMD users should leave this to ''OFF''
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:* '''''Use Texture Cache''''' can be enabled with '''On''' or '''Compressed'''. This currently works only for NVIDIA graphics cards. AMD users should leave this to '''Off'''.
:*'''''Use Detailed Textures''''' is an option to use the high resolution tiles or the lower resolution tiles of the HRP pack.
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:*'''''Use Detailed Textures''''' is an option to enable any defined [[detail mapping|detail maps]].
*'''''Use Models''''' a toggle to either use the original sprites of the game or the newly created models of the HRP set.
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*'''''Use Models''''' is a toggle to utilize any defined [[DEF Language#model|3D models]].
  
 
[[Category:EDuke32 end-user documentation]]
 
[[Category:EDuke32 end-user documentation]]

Revision as of 18:56, 6 May 2012

The video setup menu is used to adjust several aspects of the game's video display.

Common Settings

Resolution

Resolution allows you to select the screen resolution. Use the arrow keys to dial through all available screen resolutions.

Renderer

Renderer allows two render options, Software or OpenGL. There are in fact three renderers in the game which can be toggled with the setrendermode console command.

Full Screen

Full Screen is a toggle for Yes (Full Screen) or No (Windowed).

Color Correction

Color Correction opens to the the following sub-menu:
  • Gamma is a slider to adjust the gamma of the display.
  • Contrast is a slider to adjust the contrast of the display.
  • Brightness is a slider to adjust brightness of the display.

Software

Pixel Doubling

Pixel Doubling is the correct terminology for the Detail option in the original game's option menu, with Off corresponding to High Detail and On to Low Detail. When enabled, this setting cuts the amount of detail on screen in half by drawing the game viewport at half the current resolution then doubling the pixels from 1x1 to 2x2. This option only appears for the Classic renderer and is recommended to be Off at all times unless the hardware you are using is incredibly weak making this a necessity.

Renderer Setup

Renderer Setup when in the 'Software' mode opens to the the following sub-menu:
  • Aspect Ratio is an adjustment for the selected screen resolution. Auto is recommended for most systems. Other options are Old Regular and Old Wide.
  • Ambient Light Level is a slider that adjusts the visibility of the game. Depending on the selected screen resolution is affects the visibility of the scene and objects within.

OpenGL

Texture Filter

Texture Filter blurs highres textures to "smooth over" visible pixels. Six filter types are available, Nearest (basic), Nearest-MM-Nearest, Nearest-MM-Linear, Linear, Bilinear and Trilinear. For the original 8-bit art, Nearest-MM-Linear is highly recommended. For highres art, Trilinear is recommended.

Renderer Setup

Renderer Setup opens to the the following sub-menu when in the OpenGL mode:
  • Aspect Ratio is an adjustment for the selected screen resolution. Auto is recommended for most systems. In the OpenGL mode the available settings and be dialed with the arrow keys to ratio of 1.33:1, 1.66:1, 1.78:1, 1.85:1 or 2.35:1.
  • Ambient Light Level adjusts the illumination of the game with a slider. Depending on the selected screen resolution is affects the visibility of the scene and objects within.
  • Anisotropic Filtering means filter (sharpen) distant scenes viewed from an angle. The setting may be overwritten by your video driver, if not, the higher the value the harder the video card must work. What is available is 2x (2:1), 4x (4:1), 8x (8:1), 16x (16:1) and None.
  • Use VSync avoids tearing the screens. It should only be set to No if your video card cannot handle the resulting processor load.
  • Enable Highres Textures utilizes any defined hightile textures and enables the other related options:
  • Highres Texture Quality is slider for fine tune the sharpness of the textures.
  • Preload Map Textures is a toggle to either preload the textures (On) before playing the map or loading them during play (Off).
  • Use Texture Cache can be enabled with On or Compressed. This currently works only for NVIDIA graphics cards. AMD users should leave this to Off.
  • Use Detailed Textures is an option to enable any defined detail maps.
  • Use Models is a toggle to utilize any defined 3D models.