WEAPONx FIRESOUND: Difference between revisions

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Plays the corresponding sound when the weapon's kickback_pic reaches the number specified by [[WEAPONx_FIREDELAY]].
Plays the corresponding sound when the weapon's kickback_pic reaches the number specified by [[WEAPONx_FIREDELAY]].
[[Category:Pre-defined gamevars]]

Latest revision as of 02:24, 21 April 2008

Plays the corresponding sound when the weapon's kickback_pic reaches the number specified by WEAPONx_FIREDELAY.