WEAPONx RELOAD

From EDukeWiki
Revision as of 21:25, 12 August 2012 by Hendricks266 (talk | contribs) (Created page with "'''WEAPONx_RELOAD''' defines the number of frames displayed in the weapon's reload sequence, in a similar vein to WEAPONx_TOTALTIME. If a weapon's WEAPONx_CLIP is zer...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

WEAPONx_RELOAD defines the number of frames displayed in the weapon's reload sequence, in a similar vein to WEAPONx_TOTALTIME.

If a weapon's WEAPONx_CLIP is zero, this sequence takes place after every shot. If non-zero, it takes place when the remainder of the weapon's ammo_amount divided by WEAPONx_CLIP is zero.

The weaponcount and kickback_pic values increase to a weapon's TOTALTIME plus its RELOAD.