WEAPONx RELOADSOUND2

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Revision as of 21:02, 12 August 2012 by Hendricks266 (talk | contribs) (Created page with "If WEAPON_RELOAD_TIMING is enabled in the WEAPONx_FLAGS bitfield, '''WEAPONx_RELOADSOUND2''' is the second sound to be played in the weapon's reload sequence. [[WEAPON...")
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If WEAPON_RELOAD_TIMING is enabled in the WEAPONx_FLAGS bitfield, WEAPONx_RELOADSOUND2 is the second sound to be played in the weapon's reload sequence. WEAPONx_RELOADSOUND1 is the first.

All weapons have this value set to INSERT_CLIP by default but only WEAPON 1 (the pistol) utilizes it.