WEAPONx RELOADSOUND2

From EDukeWiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

If WEAPON_RELOAD_TIMING is enabled in the WEAPONx_FLAGS bitfield, WEAPONx_RELOADSOUND2 is the second sound to be played in the weapon's reload sequence. WEAPONx_RELOADSOUND1 is the first.

All weapons have this value set to INSERT_CLIP by default but only WEAPON 1 (the pistol) utilizes it.