WEAPONx WORKSLIKE: Difference between revisions

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Created page with 'This determines which tiles are displayed in the HUD when the weapon is used. It would be more aptly named "LOOKSLIKE" than "WORKSLIKE". Set this to 1 and the weapon will displ...'
 
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This determines which tiles are displayed in the HUD when the weapon is used.  It would be more aptly named "LOOKSLIKE" than "WORKSLIKE".  Set this to 1 and the weapon will display the pistol art, 2 for shotgun, etc.  It is completely useless if you are using your own HUD code.
'''WEAPONx_WORKSLIKE''' controls specialized internal behavior for specific weapons, not available via standard weapon flags.  This variable also determines which tiles are displayed in the HUD when the weapon is used.  Set this to 1 and the weapon will display the pistol art, 2 for shotgun, etc.

Latest revision as of 13:03, 14 July 2009

WEAPONx_WORKSLIKE controls specialized internal behavior for specific weapons, not available via standard weapon flags. This variable also determines which tiles are displayed in the HUD when the weapon is used. Set this to 1 and the weapon will display the pistol art, 2 for shotgun, etc.