Xvel

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Revision as of 07:19, 31 August 2008 by 189.32.93.140 (talk)
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xvel holds the forward/backward velocity of the sprite. Positive values are forward, negative are backward.

A projectile doesn't move in the same rate as a normal actor, it is faster. If you want to make a actor move alongside a projectile (using define projecile), you will need to multiply the value by 2.5.