Category:Editing Mirrors: Difference between revisions
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{{Build Intro}} | {{Build Intro}} | ||
<strong>NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.</strong> | <strong>NOTE: Much of information on this page is from around 1999. Some may be outdated, and some may be incorrect -- this page exists to get you started with the Level Editing and may not currently cover some of the additional features available in Mapster32.</strong> | ||
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''Map Name: [[Media:Mirrors.map|MIRRORS.MAP]] (ROOM #2)'' | ''Map Name: [[Media:Mirrors.map|MIRRORS.MAP]] (ROOM #2)'' | ||
This effect allows a 2 way mirror to be made (i.e. - you can go behind the mirror and look through it to the other side), like the one in E4L5 | This effect allows a 2 way mirror to be made (i.e. - you can go behind the mirror and look through it to the other side), like the one in E4L5 . | ||
:STEP 1: Create a mirror as described in the mirror how-to. | :STEP 1: Create a mirror as described in the mirror how-to. | ||
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:STEP 3: Create some way to access the area behind the mirror. Now you are finished with the construction. Take a look at the tutorial map if you don't quite understand. | :STEP 3: Create some way to access the area behind the mirror. Now you are finished with the construction. Take a look at the tutorial map if you don't quite understand. | ||
Note: If you plan to use a one way mirror, keep in mind that when the mirror is broken, it will show a wooden tile in place of the mirror and the illusion is lost. | |||
Latest revision as of 10:36, 11 March 2012
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