Startlevel: Difference between revisions

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Mention why startlevel+loadmapstate won't work.
 
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startlevel <gamevar1> <gamevar2>
'''startlevel''' <volume> <level>


Loads the map number <gamevar2> of volume number <gamevar1>. This simply loads the specified map, bypassing the End of Level screen.
Tells EDuke32 to load the map given by <volume> and <level>, bypassing the End of Level screen.
 
The map is not loaded it immediately: this command only sets variables that are checked at a later time. Thus, issuing a [[loadmapstate]] after a '''startlevel''' does not restore the map state.


[[Category:EDuke commands]]
[[Category:EDuke commands]]
[[Category:Game manipulation]]

Latest revision as of 11:18, 18 May 2013

startlevel <volume> <level>

Tells EDuke32 to load the map given by <volume> and <level>, bypassing the End of Level screen.

The map is not loaded it immediately: this command only sets variables that are checked at a later time. Thus, issuing a loadmapstate after a startlevel does not restore the map state.